Dungeon Crawl Stone Soup version 0.33-a0-1447-g0f44f866f0 (webtiles) character file. Game seed: 17227467141224167992 5 tswn the Vexing (level 1, -3/15 HPs) Began as a Merfolk Hexslinger on Apr 18, 2025. Slain by an orc ... wielding a +2 hand axe of flaming (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (261 turns). tswn the Vexing (Merfolk Hexslinger) Turns: 261, Time: 00:00:59 Health: -3/15 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 2/2 EV: 12 Int: 12 God: Gold: 36 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) e - a +0 plate armour Scrolls b - a scroll of poison Skills: - Level 1.1 Fighting + Level 2.0 Polearms - Level 1.5 Ranged Weapons - Level 2.6 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.6 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 13% 2 Sigil of Binding Hex 7% N/A 26% 3 Inner Flame Hex/Fire 4% N/A 41% 3 Cause Fear Hex 3% N/A 65% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The orc hits you with a +2 hand axe of flaming. The orc burns you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The orc closely misses you. You shoot a sling bullet. The sling bullet completely misses the orc. The sling bullet barely misses the ribbon worm. The orc barely misses you. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc hits you with a +2 hand axe of flaming. * * * LOW HITPOINT WARNING * * * The orc burns you. * * * LOW HITPOINT WARNING * * * The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc barely misses you. As you read the scroll labelled HOANTI JIMI, it crumbles to dust. You feel aware of your surroundings. It was a scroll of revelation. The orc misses you. It was a potion of curing. You feel better. The orc hits you with a +2 hand axe of flaming! * * * LOW HITPOINT WARNING * * * The orc burns you. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. You feel magically purged. The orc closely misses you. You shoot a sling bullet. The sling bullet barely misses the orc. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. The orc hits you with a +2 hand axe of flaming. You die... ,**#..........##.# #.# *,*,,**** ,,,#..##.#######.####.##*,*,,**** ,#...,*#.#######.####.##,,,,,,,,* ,...,,,$#........####.##,,*,,,,,, <##*,,.#*#.#####.####.##,,***,*,, ** **##,*..#####.####.##,,* *,*,* * **,#.#####w{....##,,* *,*,* * **#.#####o#######,,***,*,* *********#.#####@#######,,,,,,*,* ,>,,,,,,*#.......#######,,,,,,,,, ***,***,*###..##########,******,, ,,,,* *,*###.###########,* *,, ***,***,*###.###########,******,, *,,,,,*###.###########,,,,,,,,, **##,,***###.###########,******,, ,,,.,,* ###.###########,* *,, ***#.,* #.# *,* *,, You could see a ribbon worm and an orc. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 bats A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 66 | D:1 | Reached skill level 1 in Polearms 214 | D:2 | Noticed an orc wizard 261 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Polearms | 2 | 2.0 Fighting | | 1.1 Ranged Weapons | | 1.5 Dodging | | 2.6 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.6 Action || total ---------------------------++------- Fire: Sling || 31 Use: Potion || 2 Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 270 | 270 | 0 | 0 | 111 | 2 | 135.0 | Dungeon | 270 | 270 | 0 | 0 | 111 | 2 | 135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 139 daAuts D:1: 131 daAuts