Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14506731963886420700 0 tswn the Trooper (level 1, -1/18 HPs) Began as a Formicid Cinder Acolyte on May 17, 2025. Was a High Priest of Ignis. Slain by a water moccasin (4 damage) ... on level 7 of the Dungeon. The game lasted 00:00:24 (45 turns). tswn the Trooper (Formicid Cinder Acolyte) Turns: 45, Time: 00:00:24 Health: -1/18 AC: 9 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire + . . a - -1 mace (flame) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 7 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. Inventory: Hand Weapons a - a -1 mace of flaming (weapon) Armour b - a +0 robe (worn) Skills: - Level 3.2 Fighting + Level 3.0 Maces & Flails - Level 1.1 Spellcasting - Level 3.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 12% 2 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The water moccasin is lightly wounded. The water moccasin bites you but does no damage. The water moccasin is burned by your cloak of flames. The water moccasin is lightly wounded. The water moccasin bites you. The water moccasin is burned by your cloak of flames. The water moccasin is moderately wounded. An orc warrior comes into view. It is wielding a +0 scimitar. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin. The water moccasin is moderately wounded. The orc warrior shouts! You hear a shout! x2 The water moccasin bites you but does no damage. The water moccasin is burned by your cloak of flames. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin is burned by your cloak of flames. The water moccasin is severely wounded. You hit the water moccasin but do no damage. The water moccasin is severely wounded. An orc comes into view. It is wielding a +0 dagger. The water moccasin barely misses you. You completely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin is burned by your cloak of flames. The water moccasin is severely wounded. An orc comes into view. It is wielding a +0 mace. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin is burned by your cloak of flames. The water moccasin is almost dead. An orc wizard comes into view. It is wielding a +0 dagger. The water moccasin bites you. You die... Ignis goes out, and joins you in death. #.# #.# #.# #####.# .#####.....# o.oo....#).# ........+..# .....o..####.# .......@S....# ........###### ###....?. #.###... #. +.... # #..... ....... ######## You could see an orc warrior, a water moccasin, an orc wizard (wandering) and 2 orcs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Formicid Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 3 | D:1 | You fall into a shaft and drop 1 floor! 7 | D:2 | You fall into a shaft and drop 1 floor! 13 | D:3 | You fall into a shaft and drop 1 floor! 17 | D:4 | You fall into a shaft and drop 2 floors! 37 | D:7 | Noticed a water moccasin 41 | D:7 | Noticed an orc warrior 45 | D:7 | Noticed an orc wizard 45 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum D:2: layout_basic D:3: layout_basic, fedhas_ov_isle_minmay, nicolae_gozag_zags_fifth_avenue, lightli_sewer_entry_pipes D:4: old_forge, layout_cave_pools, kennysheep_orc_sif_temple, grunt_dithmenos_smoke_and_mirrors, patterned_corridor D:6: layout_basic, nzn_wu_jian_contemplation, serial_curves, eino_curves_04, eino_curves_01, sigmund_edmund_badplayer D:7: layout_basic, grunt_qazlal_clouds, serial_glass, glass_columns_a, glass_columns_a, serial_shops, kennysheep_mini_moat, uniq_menkaure Action || total ---------------------------++------- Melee: Mace || 6 Invoke: Fiery Armour || 1 Ability: Shaft Self || 4 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 0 | 10 | 6 | 7.5 | Dungeon | 45 | 45 | 0 | 0 | 10 | 6 | 7.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 22 daAuts D:3: 5 daAuts D:6: 5 daAuts D:4: 3 daAuts D:2: 3 daAuts D:1: 3 daAuts