Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 13898436808697266496 0 tswn the Shooter (level 1, 13/13 HPs) Began as a Merfolk Wanderer on May 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). tswn the Shooter (Merfolk Wanderer) Turns: 0, Time: 00:00:09 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +2 sling rCold . . . (no offhand) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 sling (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (6) Potions c - a potion of might Skills: + Level 3.2 Ranged Weapons + Level 2.0 Spellcasting + Level 1.0 Invocations + Level 2.0 Evocations + Level 1.3 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 4% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 1% N/A 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tswn the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 sling, a wand of polymorph (6), a potion of might, a +0 leather armour; and the following spell memorised: Kinetic Grapnel; and the following spells available to memorise: Launch Clockwork Bee. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ... #.. ####.#### #≈≈≈.≈≈≈# +.≈≈≈≈≈.+ #≈.....≈# #≈≈.@.≈≈# #≈.....≈# +.≈≈≈≈≈.+ #≈≈≈.≈≈≈# ####.#### #.. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tswn set off with the following items: a +2 sling, a wand | of polymorph (6), a potion of might, a +0 leather armour; | and the following spell memorised: Kinetic Grapnel; and the | following spells available to memorise: Launch Clockwork | Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_loops_ring, minmay_misc_feat_tiny, st_stairs_13, serial_park_tiny_pond, minmay_bisected Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+