Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 1892307633571246016 16 tswn the Apothecary (level 2, -3/23 HPs) Began as a Merfolk Alchemist on May 23, 2025. Killed from afar by Terence (11 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:01:10 (203 turns). tswn the Apothecary (Merfolk Alchemist) Turns: 203, Time: 00:01:11 Health: -3/23 AC: 3 Str: 10 XL: 2 Next: 58% Magic: 3/5 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +1 falchion of Karma {freeze, Str+2 Stlth+} rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - the +1 falchion of Karma (weapon) {freeze, Str+2 Stlth+} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Armour a - a +0 robe c - a +0 leather armour (worn) Potions b - a potion of magic e - a potion of brilliance {unknown} Skills: + Level 2.4 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations - Level 4.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 45% 3 Olgreb's Toxic Radiance Alch 12% N/A 52% 4 Sticky Flame Fire/Alch 7% 2d4 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Poisonous fumes billow around the adder! The adder is poisoned. The adder completely misses you. Poisonous fumes billow around the adder! The adder looks even sicker. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. You hit the adder. You freeze the adder. The adder is almost dead. You feel very sick. You kill the adder! The goblin barely misses you. Your Fighting skill increases to level 2! You feel sick. The goblin misses you. You feel sick. The goblin hits you but does no damage. You hit the goblin but do no damage. You feel sick. The goblin barely misses you. Your magical contamination has completely faded away. You hit the goblin. You freeze the goblin. The goblin is heavily wounded. You feel sick. The goblin barely misses you. You hit the goblin. You freeze the goblin. You kill the goblin! You feel sick. You are no longer poisoned. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. Found 25 gold pieces. There is a stone staircase leading up here. Terence the Veteran comes into view. He is wielding a +0 falchion and carrying a wand of flame. Terence shouts! You see here 9 gold pieces. Terence zaps a wand. The puff of flame hits you! You are too injured to fight recklessly! Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.......... ##.......... #........... #........... #<.....PPPPP #......PPPPP #......PP... #..$...PP... #...@..PP..♣ #####..PP..♣ ..PP..♣ ..@...♣ ....... ....... ....... ....... You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A giant cockroach (D:2) 3 goblins 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Reached skill level 1 in Fighting 151 | D:2 | Identified the +1 falchion of Karma {freeze, Str+2 Stlth+} 176 | D:2 | Reached XP level 2. HP: 22/22 MP: 3/5 199 | D:3 | Noticed Terence 203 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, serial_shops, nicolae_shop_stone, angelslayer_ecumenical_altar_simple_liquid D:2: layout_rooms, basic_altar, minmay_fractal_squares_gapless_5 D:3: corexii_shack_village, layout_basic, mainiacjoe_overflow_chevrons, minmay_checkerbox, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Alchemy | | 4.0 Action || total ---------------------------++------- Melee: Falchion || 12 Unarmed || 5 Cast: Poisonous Vapours || 6 Armour: Leather armour || 15 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 205 | 205 | 0 | 0 | 48 | 3 | 68.3 | Dungeon | 205 | 205 | 0 | 0 | 48 | 3 | 68.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 155 daAuts D:2: 45 daAuts D:3: 4 daAuts