Dungeon Crawl Stone Soup version 0.34-a0-81-g9c5c50b1d7 (webtiles) character file. Game seed: 13113913261432422902 42 tswn the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on May 26, 2025. Killed by nerve-wracking pain ... invoked by a shadow imp (2 damage) ... in a sewer. The game lasted 00:02:23 (263 turns). tswn the Conjurer (Gnoll Conjurer) Turns: 263, Time: 00:02:23 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 56% Magic: 3/9 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . a - +0 dagger (vamp) rCold . . . (no offhand) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Hand Weapons a - a +0 vampiric dagger (weapon) b - a +0 short sword Armour h - a +0 robe (worn) Scrolls d - a scroll of summoning {unknown} e - a scroll of immolation {unknown} f - a scroll of fear {unknown} Potions c - a potion of heal wounds {unknown} g - a potion of magic Skills: + Level 0.9 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Ranged Weapons + Level 0.9 Throwing + Level 0.9 Armour + Level 4.5 Dodging + Level 4.2 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.6 Hexes + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Forgecraft + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Alchemy + Level 1.0 Invocations + Level 0.9 Evocations + Level 0.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 3% 2 Blink Tloc 14% N/A 14% 2 Lesser Beckoning Tloc 14% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Battlesphe Conj/Frge 19% 2d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Bombard Conj/Erth 9% 9d2 98% 6 Fortress Blast Frge 9% 6d4 100% 6 Spellspark Servitor Conj/Frge 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Ru Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The adder zombie misses you. You barely miss the adder zombie. The adder zombie is severely damaged. The adder zombie closely misses you. You hit the adder zombie. The adder zombie is almost destroyed. The adder zombie closely misses you. You closely miss the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you. You completely miss the adder zombie. The adder zombie is almost destroyed. The adder zombie bites you. You hit the adder zombie. You destroy the adder zombie! No target in view! Okay, then. You open the door. A shadow imp comes into view. A shadow imp and a kobold come into view. The shadow imp shouts, "Leave, thou villainous guts-griping nothing!" The shadow imp shouts! The kobold shouts! The shadow imp hits you. x2 There is an open door, spattered with blood here. The shadow imp gestures at you. Pain shoots through your body! The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp! The shadow imp is almost dead. (Press . to maintain the ray.) The shadow imp gestures at you. Pain shoots through your body! You die... ∆ ######## #### #≈~~~~≈#...#≈ #~K~K~~..... #55....#... #'#######≈## #### #@.....#≈≈~#..... #~~~~..#≈≈≈#..~~~ #~≈≈≈....≈....≈~≈ #≈≈≈≈≈~#...#~≈≈≈≈≈ #≈≈≈≈~~#...≈~~≈≈≈≈ #≈≈≈≈≈≈#...#~≈≈≈≈≈ #≈≈≈≈≈~~).)#≈≈≈≈≈≈ #≈≈≈≈≈≈#...#≈≈≈≈≈≈ #≈≈≈≈≈≈#....≈≈≈≈≈≈ You could see 2 shadow imps and a kobold. Vanquished Creatures A river rat (D:3) A shadow imp (Sewer) 2 ufetubi (Sewer) An adder zombie (Sewer) A giant cockroach (D:3) 2 hobgoblins A quokka (D:1) A ball python (Sewer) A bat (D:1) 6 kobolds (Sewer) 3 rats (D:3) 20 creatures vanquished. Vanquished Creatures (others) A kobold zombie (Sewer) 1 creature vanquished. Grand Total: 21 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 83 | D:3 | Found a glowing drain. 95 | D:3 | Found a sacrificial altar of Ru. 111 | D:3 | Reached XP level 2. HP: 7/19 MP: 4/7 120 | D:3 | Learned a level 2 spell: Searing Ray 172 | Sewer | Entered a sewer 190 | Sewer | Reached skill level 5 in Spellcasting 190 | Sewer | Reached XP level 3. HP: 25/25 MP: 3/9 241 | Sewer | Reached skill level 1 in Invocations 262 | Sewer | HP: 1/25 [shadow imp/nerve-wracking pain (9)] 263 | Sewer | Killed from afar by a shadow imp Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, serial_shops, shop, dreamdust_princess_corridor, nicolae_the_louvre D:2: layout_loops_ring, serial_shops, nicolae_shop's_first_dollar, shapermc_ecumenical_altar_flowoftime D:3: minmay_diamond_boxcup, layout_rooms, led_xom_imps, overflow_temple_1_default, portal_sewer_entry_c, chequers_decorated_corner, uniq_grinder, uniq_ijyb Sewer: kennysheep_sewer_church Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.9 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Ranged Weapons | | 0.9 Throwing | | 0.9 Armour | | 0.9 Dodging | | 4.5 Stealth | | 4.2 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 7.1 Hexes | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Forgecraft | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Alchemy | | 0.6 Evocations | | 0.9 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 1 Dagger || 21 Bite || 1 Cast: Magic Dart || 14 Searing Ray || 4 Stab: Distracted || 1 Armour: Robe || 17 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 202 | 60 | 0 | 0 | 4 | 65.5 | Dungeon | 172 | 112 | 60 | 0 | 0 | 3 | 57.3 | Sewer | 89 | 89 | 0 | 0 | 0 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 89 daAuts D:3: 79 daAuts D:2: 59 daAuts D:1: 34 daAuts