Dungeon Crawl Stone Soup version 0.34-a0-86-g157474af12 (webtiles) character file. Game seed: 17369592701420984458 17 tswn the Gusty (level 2, -3/19 HPs) Began as a Human Air Elementalist on May 27, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (205 turns). tswn the Gusty (Human Air Elementalist) Turns: 205, Time: 00:02:05 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 0/5 EV: 11 Int: 15 God: Gold: 19 SH: 0 Dex: 13 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.5 Conjurations - Level 3.0 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 7% 1 b - Static Discharge Conj/Air 18% 3-4/arc 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 10% N/A 19% 3 Airstrike Air 5% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The shaft crumbles and collapses. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. HP restored. Found an escape hatch in the ceiling. There is a stone staircase leading down here. The gnoll shouts! Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (72% to hit) The zap misses the gnoll. The zap hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the gnoll. The gnoll is lightly wounded. The zap misses the gnoll. The gnoll barely misses you. The gnoll misses you. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the gnoll. The gnoll hits you with a +0 club. The gnoll barely misses you. The gnoll barely misses you. x2 Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is heavily wounded. The gnoll is struck by an arc of lightning. The gnoll is lightly wounded. The lightning grounds out. The gnoll barely misses you. The gnoll closely misses you. Okay, then. The gnoll hits you with a +0 club. The gnoll hits you with a +0 spear. The quokka bites you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... #.# .. #.. .. .. ..# .#... ..##<.... #...#.... #...........# ########...........##### #.......>..............## ###......j@####............ ...........####............ ##.......jr................ ##..................r..... #########........j....# #........j##### #......