tswn Level 1 of the Dungeon (12, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, 7, D:1) 2 stones Level 2 of the Dungeon (6, -1, D:2) a rat corpse (skeletalised by now) (8, 3, D:2) 10 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 sling Level 4 of the Dungeon (2, 14, D:4) a +0 club a goblin corpse (skeletalised by now) (6, 16, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (15, 11, D:4) 7 gold pieces (15, 20, D:4) 11 gold pieces (17, 13, D:4) 10 gold pieces (20, 16, D:4) 19 gold pieces (22, 23, D:4) a +0 dagger a goblin corpse (skeletalised by now) (26, 21, D:4) a +0 sling a +0 club (27, 34, D:4) a +0 leather armour (29, -4, D:4) 8 gold pieces (38, 6, D:4) a rat corpse (skeletalised by now) (39, 27, D:4) 3 gold pieces (41, 3, D:4) a river rat corpse (skeletalised by now) (43, -2, D:4) a rat skeleton (47, 23, D:4) a hound corpse (skeletalised by now) (49, 10, D:4) 11 gold pieces Level 5 of the Dungeon (21, 17, D:5) the inkwell talisman of Activism {rElec Int+4 Dex+6 Stlth-} [inkwell talisman] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (41, 10, D:5) a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +2 helmet (5, 22, D:6) a +0 giant club (12, 30, D:6) the +1 robe of Vermicelli {Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (12, 33, D:6) a +0 whip (27, 41, D:6) a hound corpse (27, 49, D:6) a +0 ring mail the Ecumenical Temple