Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 4270333724403279246 1 tswn the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on May 31, 2025. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:22 (35 turns). tswn the Apothecary (Merfolk Alchemist) Turns: 35, Time: 00:00:22 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 whip rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -1) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 whip (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting - Level 0.7 Conjurations * Level 4.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 whip. c - a +0 whip (weapon) Adjust (i)tems, (s)pells, or (a)bilities? c - a +0 whip (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip (weapon); c - a +0 robe (worn) A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear an angry hiss. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up and a stone staircase leading down. Poisonous fumes billow around the goblin! The goblin is poisoned. Poisonous fumes billow around the goblin! You kill the goblin! An adder comes into view. The adder attacks as it pursues you! The adder misses you. The adder barely misses you. You don't have enough magic to cast this spell. You closely miss the adder. The adder misses you. You completely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! You feel sick. You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. A rat comes into view. * * * LOW HITPOINT WARNING * * * You feel sick. The rat squeaks loudly. The adder bites you but does no damage. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #...........# #...........# ##..........# #..........# #..........# ##....)...### #...<........# #....S.♣♣♣♣#.. #....@♣♣ .. #.......♣ . #.....♣...P ##....♣♣..♣.. ##.... ..r. ##### P..P ♣P♣ .♣ You could see an adder and a rat. Vanquished Creatures 2 goblins (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 35 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms, chequers_ecumenical_altar_simple, columned_hall_lemuel D:2: layout_rooms, serial_forest, infiniplex_forest_end_1, infiniplex_forest_end_double, infiniplex_forest_lined_corner, infiniplex_forest_clump_diagonal Action || total ---------------------------++------- Melee: Whip || 3 Cast: Poisonous Vapours || 4 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 34 | 22 | 12 | 0 | 0 | 2 | 17.0 | Dungeon | 34 | 22 | 12 | 0 | 0 | 2 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 28 daAuts D:1: 6 daAuts