Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 5823407083219564849 2 tswn the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on May 31, 2025. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (24 turns). tswn the Apothecary (Merfolk Alchemist) Turns: 24, Time: 00:00:20 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 1/3 EV: 1 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 4.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal barely misses you. The jackal misses you. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You completely miss the jackal. The jackal is heavily wounded. You kill the jackal! The jackal closely misses you. The jackal barely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. The ball python bites you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The jackal bites you. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. A bat comes into view. You kill the jackal! You don't have enough magic to cast this spell. The jackal barks! A quokka comes into view. Found a pair of boots. The bat barely misses you. The bat barely misses you. The ball python attacks as it pursues you! The ball python misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... .....##............##. ....##............##.. #.........##.......... . #........†##..r....... ..#.....h...h........... #......#####...####.... #......# ...## .##. #....bS# ..### . #.....@# ... # ###....+.... #...##.... #... #.... #... #... #... ##+# You could see a jackal, a bat and a ball python. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 24 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, minivault_5 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Poisonous Vapours || 3 Armour: Robe || 13 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 22 | 2 | 0 | 0 | 1 | 24.0 | Dungeon | 24 | 22 | 2 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 24 daAuts