Dungeon Crawl Stone Soup version 0.34-a0-97-g4c0fa254c5 (webtiles) character file. Game seed: 10856315897510709862 2 tswn the Apothecary (level 1, 0/13 HPs) Began as a Merfolk Alchemist on May 31, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (52 turns). tswn the Apothecary (Merfolk Alchemist) Turns: 52, Time: 00:00:25 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 4.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 36% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You closely miss the quokka. The quokka bites you but does no damage. You closely miss the quokka. The quokka bites you. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a quokka (53% to hit and 44% to hit with your off-hand punch) You hit the quokka but do no damage. The quokka closely misses you. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a quokka Poisonous fumes billow around the quokka! The quokka is poisoned. The quokka barely misses you. The quokka looks more healthy. The quokka barely misses you. The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you but does no damage. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action Dir - move target Aim: a quokka (almost dead) Poisonous fumes billow around the quokka! You kill the quokka! A goblin comes into view. It is wielding a +0 dagger. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #.# #.### #.#.## #....#### #.......+ #....#### #.#.## #J### #@# #.# #..g..# #####.# You could see an endoplasm. Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 52 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_corners, hellmonk_ecumenical_altar_crossroads, minmay_shallow_snake_nest Action || total ---------------------------++------- Melee: Unarmed || 9 Cast: Poisonous Vapours || 4 Armour: Robe || 13 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 40 | 12 | 0 | 0 | 1 | 52.0 | Dungeon | 52 | 40 | 12 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 52 daAuts