Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 16520656843633557338 0 tswn the Grasshopper (level 1, 15/15 HPs) Began as a Merfolk Wanderer on July 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). tswn the Grasshopper (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of fog Potions b - a potion of curing Skills: + Level 1.1 Fighting + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 4.1 Translocations + Level 1.0 Fire Magic + Level 1.3 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 24% N/A 4% 1 Blink Tloc 24% N/A 8% 2 Foxfire Conj/Fire 8% 2x1d4 22% 1 Dazzling Flash Hex/Fire 4% N/A 54% 3 Vhi's Electric Charge Tloc/Air 12% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tswn the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a scroll of fog; and the following spells available to memorise: Apportation, Blink, Foxfire, Dazzling Flash, Vhi's Electric Charge. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###+# #@..# ###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tswn set off with the following items: a +0 club, a potion | of curing, a +0 robe, a scroll of fog; and the following | spells available to memorise: Apportation, Blink, Foxfire, | Dazzling Flash, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic, serial_shops, nicolae_shop_gibbet_a_chance Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+