Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 2229070876322050253 0 tswn the Ducker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on July 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). tswn the Ducker (Merfolk Wanderer) Turns: 0, Time: 00:00:05 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 throwing nets (quivered) Armour e - a +0 leather armour (worn) Wands c - a wand of polymorph (5) Scrolls d - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 4.0 Dodging + Level 2.0 Spellcasting + Level 2.6 Alchemy + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 12% 1d1 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 2% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tswn the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 4 throwing nets, a wand of polymorph (5), a scroll of teleportation, a +0 leather armour; and the following spell memorised: Poisonous Vapours; and the following spells available to memorise: Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #+### #..@# #+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tswn set off with the following items: a +0 dagger, 4 | throwing nets, a wand of polymorph (5), a scroll of | teleportation, a +0 leather armour; and the following spell | memorised: Poisonous Vapours; and the following spells | available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_loops_ring, minmay_strange_pillars Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+