Dungeon Crawl Stone Soup version 0.34-a0-168-g25cbcda860 (webtiles) character file. Game seed: 12097597353300168267 0 tswn the Tinkerer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on July 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). tswn the Tinkerer (Merfolk Wanderer) Turns: 0, Time: 00:00:05 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 8 boomerangs (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of summoning Skills: + Level 2.0 Throwing + Level 1.1 Stealth + Level 3.0 Spellcasting + Level 3.0 Forgecraft + Level 1.0 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 36% 1d5 7% 1 Freeze Ice 4% 1d3 22% 1 Ozocubu's Armour Ice 1% N/A 56% 3 Awaken Armour Erth/Frge 10% N/A 77% 4 Iskenderun's Battlesphe Conj/Frge 5% 2d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, tswn the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of summoning, a +0 robe, 8 boomerangs; and the following spells available to memorise: Kinetic Grapnel, Freeze, Ozocubu's Armour, Awaken Armour, Iskenderun's Battlesphere. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ... #.# ... #.# #.# #.#.###.###.#.# #......@......# #.#.###.###.#.# #.# #.# ... #.# ... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | tswn set off with the following items: a +0 dagger, a | scroll of summoning, a +0 robe, 8 boomerangs; and the | following spells available to memorise: Kinetic Grapnel, | Freeze, Ozocubu's Armour, Awaken Armour, Iskenderun's | Battlesphere. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+