Dungeon Crawl Stone Soup version 0.34-a0-844-gacf2245ded (webtiles) character file. Game seed: 2946959438711520111 79 tswn the Conjurer (level 4, -12/29 HPs) Began as an Armataur Conjurer on Sept 24, 2025. Mangled by Grinder (13 damage) ... on level 3 of the Dungeon. The game lasted 00:05:06 (1892 turns). tswn the Conjurer (Armataur Conjurer) Turns: 1892, Time: 00:05:06 Health: -12/29 AC: 6 Str: 13 XL: 4 Next: 16% Magic: 9/9 EV: 8 Int: 26 God: Gold: 139 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . (100%) b - +0 short sword (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +1 robe rPois + (33%) d - +0 helmet "Team" {Harm rPois} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ f - ring of wizardry HPRegen 0.24/turn c - +6 ring of intelligence MPRegen 1.43/turn %: harm (+30% outgoing, +20% incoming), roll, wizardry (x1) @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1, frail 1, cold vulnerability 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 short sword of venom (weapon) Armour d - the +0 helmet "Team" (worn) {Harm rPois} (You found it on level 2 of the Dungeon) Harm: It increases damage dealt and taken. rPois: It protects you from poison. e - a +1 robe (worn) Jewellery c - a +6 ring of intelligence (worn) f - a ring of wizardry (worn) g - a ring of wizardry Scrolls a - a scroll of enchant armour e - a scroll of identify {unknown} h - a scroll of blinking {unknown} l - a scroll of vulnerability {unknown} m - a scroll of revelation {unknown} q - a scroll of teleportation {unknown} Potions g - 2 potions of magic M - a potion of mutation f - a potion of ambrosia {unknown} j - 2 potions of enlightenment {unknown} k - a potion of experience {unknown} n - a potion of might {unknown} o - a potion of moonshine {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 3% 1 Scorch Fire 8% 2d5 6% 2 Tukima's Dance Hex 4% N/A 11% 3 Fulminant Prism Conj/Alch 7% 3d6 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Sticky Flame Fire/Alch 4% 2d4 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) You are frail. (-10% HP) You are vulnerable to cold. (rC-) Message History The adder is almost dead. The adder hisses angrily. The searing ray hits the quokka. The quokka is moderately wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! The searing ray hits the quokka. You kill the quokka! You stop channelling your searing ray. You see here an adder corpse. g - a ring of wizardry You see here an adder corpse. A dart slug comes into view. Grinder comes into view. Grinder shouts! You roll towards Grinder! The dart slug launches a dart at you. The slug dart misses you. You roll towards Grinder! Grinder hits you. You writhe in agony! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Grinder hits you. You writhe in agony! The searing ray hits Grinder. Grinder is moderately wounded. Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel vulnerable to cold. You feel frail. d -> M - a potion of mutation You stop channelling your searing ray. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony! You die... Grinder sighs, "Dead already? I want a refund." .###<####..##.#### #..# #.....## ###### ...........#..###...#.. #............#.......... ...........#............ #..........####......... .......... ##........ ..######.######......... .......@#...#.. #####.#5##### # #.#.# #.... # ... #.... #.... ...... You could see Grinder. Vanquished Creatures 4 adders 2 ribbon worms 2 dart slugs (D:1) An endoplasm (D:2) 6 hobgoblins 3 quokkas 3 ball pythons 3 bats 4 frilled lizards 3 goblins 7 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tswn the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 377 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 380 | D:1 | Learned a level 2 spell: Searing Ray 446 | D:1 | Reached skill level 4 in Conjurations 979 | D:2 | Identified the +0 helmet "Team" {Harm rPois} 1192 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1362 | D:2 | Found a faded altar of an unknown god. 1769 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 1887 | D:3 | Noticed Grinder 1892 | D:3 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1892 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1892 | D:3 | HP: 1/29 [Grinder (2)] 1892 | D:3 | Mangled by Grinder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a D:2: layout_rooms, dreamdust_ecumenical_altar_hidden_monk_grotto D:3: layout_rooms, okawaru_metal_pillars_1_2, minmay_checkerbox, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.3 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 6 || 23 Melee: Unarmed | 3 | || 3 Dagger | 12 | || 12 Tailslap | 2 | || 2 Short sword | 2 | 6 || 8 Cast: Magic Dart | 21 | || 21 Searing Ray | 20 | 3 || 23 Drink: Mutation | | 1 || 1 Read: Enchant armour | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 36 | 12 || 48 Dodge: Dodged | 23 | 4 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1889 | 1854 | 35 | 0 | 1557 | 3 | 629.7 | Dungeon | 1889 | 1854 | 35 | 0 | 1557 | 3 | 629.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 777 daAuts D:3: 136 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1889 | 1854 | 35 | 0 | 1557 | 3 | 629.7 | Dungeon | 1889 | 1854 | 35 | 0 | 1557 | 3 | 629.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 975 daAuts D:2: 777 daAuts D:3: 136 daAuts