Dungeon Crawl Stone Soup version 0.35-a0-990-gbae276900f (webtiles) character file. Game seed: 4166403647986439728 89080 tswn the Eclecticist (level 16, -16/123 HPs) Began as a Djinni Wanderer on Sept 5, 2026. Was the Champion of Makhleb. Demolished by a very large slime creature (44 damage) ... on level 14 of the Dungeon. The game lasted 00:54:51 (19983 turns). tswn the Eclecticist (Djinni Wanderer) Turns: 19983, Time: 00:54:51 Health: -16/123 AC: 12 Str: 12 XL: 16 Next: 42% Gold: 943 EV: 9 Int: 29 God: Makhleb [******] SH: 3 Dex: 12 rFire + + . (33%) a - +1 mace of the Old World {reap, rC+ Will+ Int+4} rCold + . . (50%) f - +0 buckler rNeg + + . (25%) z - +3 troll leather armour rPois ∞ (0%) h - +2 helmet rElec . (100%) p - scarf {Repulsion} rCorr . (100%) E - +2 pair of gloves SInv . B - amulet of faith Will ++... q - ring of protection from cold Stlth + G - ring of the Final Wonders {rN++ Int+3} HPRegen 1.20/turn %: repel missiles, faith, infuse magic (-17 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Gehenna destruction, Mark of Haemoclasm a: Renounce Religion (0%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 14 of the Dungeon. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 4 branches of the dungeon, and saw 22 of its levels. You also visited: Bailey. You collected 2233 gold pieces. You spent 1290 gold pieces at shops. Inventory: Hand Weapons a - the +1 mace of the Old World (weapon) {reap, rC+ Will+ Int+4} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. b - the +8 dagger of Miadejon {devious, *Slow Int+4 Dex+8} (You found it on level 6 of the Dungeon) *Slow: It may slow you when you take damage. Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. k - a +2 quarterstaff of chaos m - a +0 demon whip of venom s - a +2 short sword of distortion x - a +2 whip of venom Missiles e - 10 stones o - 30 boomerangs r - 18 poisoned darts Armour f - a +0 buckler (worn) g - an orb of attunement h - a +2 helmet (worn) i - a +0 cloak of willpower j - a +2 robe of resistance l - an orb of glass p - a scarf of repulsion (worn) v - +0 acid dragon scales z - a +3 troll leather armour (worn) E - a +2 pair of gloves (worn) Magical Staves n - a staff of cold Jewellery d - a +6 ring of strength q - a ring of protection from cold (worn) t - an amulet of regeneration u - a ring of see invisible y - a ring of protection from fire A - a ring of protection from cold B - an amulet of faith (worn) C - a +6 ring of intelligence D - a ring of willpower F - a +4 ring of protection G - the ring of the Final Wonders (worn) {rN++ Int+3} (You found it on level 12 of the Dungeon) [ring of positive energy] rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Talismans c - a hive talisman Wands a - a wand of flame (45) e - a wand of charming (18) c - a wand of warping (11) b - a wand of acid (5) p - a wand of polymorph (2) d - a wand of digging (4) Scrolls t - 10 scrolls of teleportation I - 3 scrolls of immolation S - 2 scrolls of silence V - a scroll of vulnerability A - a scroll of acquirement b - a scroll of blinking W - a scroll of brand weapon g - 3 scrolls of fog f - a scroll of fear N - 2 scrolls of noise r - 5 scrolls of revelation a - 2 scrolls of enchant armour p - a scroll of poison Potions c - 3 potions of curing e - 2 potions of enlightenment b - 5 potions of brilliance h - 4 potions of haste w - a potion of heal wounds A - 3 potions of attraction m - 2 potions of might B - a potion of berserk rage L - a potion of lignification i - 3 potions of invisibility C - 3 potions of cancellation M - 5 potions of mutation Skills: - Level 14.0 Fighting - Level 2.0 Armour + Level 17.3 Spellcasting + Level 17.3 Conjurations + Level 17.3 Hexes + Level 17.3 Summonings + Level 17.3 Necromancy + Level 17.3 Translocations + Level 17.3 Forgecraft + Level 17.3 Fire Magic + Level 17.3 Ice Magic + Level 17.3 Air Magic + Level 17.3 Earth Magic + Level 17.3 Alchemy - Level 9.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 0% 1 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Launch Clockwork Bee Frge 90% N/A 0% 3 d - Detonation Catalyst Fire/Alch 90% 2d7 1% 5 g - Summon Cactus Giant Summ 45% N/A 1% 6 k - Kinetic Grapnel Frge 100% 1d8 0% 1 m - Mephitic Cloud Conj/Alch/Air 90% N/A 0% 3 p - Cigotuvi's Putrefact Necr/Air 90% N/A 1% 4 s - Sandblast Erth 100% 2d20 0% 1 w - Flame Wave Conj/Fire 90% 2d19 1% 4 G - Gloom Hex/Necr 100% N/A 0% 3 P - Passwall Erth 90% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Bailey (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:3 * D:5 ? D:11 *( D:13 ( Orc:2 :(?[!: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the endless fires of Gehenna. You bear the Mark of Haemoclasm. Message History The slime creature dies! Makhleb accepts your kill. x2 You feel a bit more experienced. Your manticore dissolves into shadows! The slime creature dies! Your cactus giant hits the slime creature with a +0 giant spiked club! You hit the slime creature. The slime creature is heavily wounded. The slime creature hits you but does no damage. Two slime creatures merge to form a large slime creature. You barely miss the large slime creature. The large slime creature is moderately wounded. Your cactus giant hits the large slime creature with a +0 giant spiked club! Two slime creatures merge to form a very large slime creature. You thump the very large slime creature! The very large slime creature is moderately wounded. The very large slime creature hits you!! Casting: Summon Cactus Giant (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your cactus giant hits the very large slime creature with a +0 giant spiked club! The very large slime creature attacks as it pursues you! The very large slime creature completely misses you. Your cactus giant disappears in a puff of smoke! A prickly colossus appears in a rush of desert wind. The very large slime creature hits you!! Your cactus giant disappears in a puff of smoke! A prickly colossus appears in a rush of desert wind. The very large slime creature hits you!! * * * LOW HITPOINT WARNING * * * The very large slime creature attacks as it pursues you! The very large slime creature hits you. * * * LOW HITPOINT WARNING * * * Aiming: Warp Space Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Space twists violently! The rupture engulfs the very large slime creature! The very large slime creature is moderately wounded. The very large slime creature hits you!!! You die... ))).......##.#..######. .########..:.........!. .).......#.#..#.###...# .#######............### .# ####............ ## ##.#..#####.. #......## .# ###..