tuckeverpwning Level 1 of the Dungeon [Shop] Unagatt's Book Boutique a parchment of Shatter (520 gold) a parchment of Maxwell's Portable Piledriver (88 gold) a parchment of Static Discharge (58 gold) a parchment of Blink (58 gold) a parchment of Launch Clockwork Bee (88 gold) a parchment of Bombard (250 gold) a parchment of Brom's Barrelling Boulder (130 gold) a parchment of Maxwell's Capacitive Coupling (418 gold) (2, 20, D:1) a +0 dagger (5, 15, D:1) a +0 dagger (6, 5, D:1) a +0 club (7, 2, D:1) a +0 whip (13, 14, D:1) a +0 whip (13, 24, D:1) a +0 short sword 3 stones a kobold skeleton (14, -2, D:1) a hobgoblin skeleton (14, 14, D:1) a +0 chain mail (15, 24, D:1) a ball python corpse (skeletalised by now) (25, -19, D:1) a bat skeleton (27, 12, D:1) a +0 dagger (44, -20, D:1) a +0 club (45, 23, D:1) 4 stones a +0 whip (48, 23, D:1) a +0 club (58, 14, D:1) a +0 robe (59, 6, D:1) a +0 club Level 2 of the Dungeon [Shop] Janorph's Armour Boutique a +1 leather armour of cold resistance (196 gold) a +0 leather armour (28 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1454 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. an orb of glass (364 gold) the +2 robe of the Jolly Nightmares {rC++ Str+2 Int+3} (642 gold) rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (12 gold) a +0 leather armour of poison resistance (84 gold) a +0 ring mail (56 gold) the +6 fire dragon occultist's scales {FireExpos FireWiz rF++ rC- Int+3} (1306 gold) FireExpos: Whenever you deal fire damage to an enemy without rFire∞, you may briefly leave it exposed, making it take increased damage for non-attack sources, less capable of dodging non-attack projectiles, and mildly reducing its Willpower. FireWiz: It increases the success rate of your Fire Magic spells. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (12 gold) (2, 1, D:2) a +0 flail (9, 4, D:2) a +0 short sword (13, 2, D:2) an adder corpse (skeletalised by now) (19, 26, D:2) a +0 quarterstaff (23, 33, D:2) a +0 hand axe (36, 9, D:2) a +0 short sword (37, 4, D:2) a rat skeleton (40, 0, D:2) a frilled lizard corpse (skeletalised by now) (41, 0, D:2) a +0 club (41, 9, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (42, 1, D:2) a +0 short sword (47, 32, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (49, 19, D:2) a +0 club a +0 robe (52, 29, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Uzynakhe's Assorted Antiques a +0 cloak (81 gold) a +4 vampiric spear (558 gold) a scroll of teleportation (54 gold) a +2 dagger of electrocution (306 gold) +2 fire dragon scales (1116 gold) a phial of floods (720 gold) the blade talisman of Xerchez {Int-2 Slay+5} (2185 gold) [blade talisman] Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a scroll of immolation (72 gold) a potion of lignification (54 gold) a tin of tremorstones (2/2) (720 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (11, -8, D:3) a rat corpse (skeletalised by now) (21, 13, D:3) a rat corpse (skeletalised by now) (22, -18, D:3) 5 stones (30, 2, D:3) a rat skeleton (31, -10, D:3) a +0 hand axe (35, -9, D:3) a +0 club a goblin skeleton (40, -21, D:3) a +0 short sword (42, -28, D:3) a +0 dagger (42, 13, D:3) a +0 short sword a kobold corpse (skeletalised by now) (48, 21, D:3) the felid corpse of Natasha (skeletalised by now) (51, -1, D:3) a +2 chain mail of resonance (52, 5, D:3) a +0 plate armour (55, 4, D:3) a +0 club (58, 15, D:3) a +0 dagger Level 4 of the Dungeon (1, 8, D:4) 3 javelins (4, 18, D:4) a hobgoblin skeleton (7, 11, D:4) a quokka skeleton (9, 10, D:4) a +0 dagger a goblin skeleton (10, 26, D:4) a +0 robe (24, 12, D:4) a +0 dagger (27, 1, D:4) a parchment of Apportation a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (29, 31, D:4) a +0 club (32, 14, D:4) 2 poisoned darts (41, 5, D:4) a +0 leather armour (43, 27, D:4) a +0 mace Level 5 of the Dungeon (0, 4, D:5) a +0 falchion an iguana skeleton (2, 8, D:5) a +2 whip of electrocution a +0 robe the kobold corpse of Pikel (skeletalised by now) (9, -11, D:5) a +0 hand axe (17, 0, D:5) a hound skeleton (18, -9, D:5) a +0 dagger (18, -2, D:5) a +0 giant spiked club an ogre skeleton (19, -2, D:5) a +0 orcbow (21, -4, D:5) a +0 hand axe (24, -11, D:5) a +0 dagger (28, -4, D:5) a bullfrog corpse (skeletalised by now) Level 6 of the Dungeon (1, 7, D:6) a +0 sling (4, -6, D:6) a +0 long sword (13, -10, D:6) a hound skeleton (14, 9, D:6) a bullfrog skeleton (20, -5, D:6) a +0 shortbow (24, 8, D:6) 3 poisoned darts (30, -43, D:6) a +0 chain mail (30, -28, D:6) a maw talisman (31, -39, D:6) a +0 trident a +0 ring mail a +0 falchion (31, -35, D:6) a +0 trident an orc skeleton (32, -37, D:6) a +0 dagger a +0 robe (32, -36, D:6) an orc skeleton (42, 11, D:6) a +0 hammer (45, -27, D:6) a +0 ring mail (51, 15, D:6) a +0 scale mail (62, -1, D:6) a +0 whip (65, 14, D:6) 6 atropa-tipped darts Level 7 of the Dungeon (8, 2, D:7) 3 poisoned darts (still there?) a +0 club (still there?) a kobold corpse (skeletalised by now) (still there?) (10, 3, D:7) a +0 whip a +0 club 6 stones a kobold corpse (skeletalised by now) (11, 3, D:7) a potion of brilliance (still there?) a +0 club (still there?) 7 poisoned darts (still there?) (36, 6, D:7) 9 gold pieces (38, 14, D:7) a bullfrog corpse (skeletalised by now) (38, 15, D:7) a +0 cloak (39, 10, D:7) 4 poisoned darts (still there?) a +0 dagger (still there?) (39, 11, D:7) a +0 whip 2 stones (39, 12, D:7) a +0 club a kobold corpse (skeletalised by now) (40, 12, D:7) a +0 club a kobold corpse (skeletalised by now) the Ecumenical Temple a bailey (0, 0, Bailey) a boomerang (1, 11, Bailey) a +3 leather armour of cold resistance (2, -4, Bailey) 2 boomerangs a kobold skeleton (3, -10, Bailey) a +0 war axe 4 poisoned darts (3, -9, Bailey) a boomerang (3, -8, Bailey) a boomerang (3, 6, Bailey) a +0 war axe 5 curare-tipped darts a kobold corpse (3, 10, Bailey) a +0 war axe 2 poisoned darts a kobold corpse (3, 13, Bailey) 4 atropa-tipped darts (4, -3, Bailey) 2 boomerangs a hippogriff skeleton (4, -1, Bailey) a boomerang (5, -10, Bailey) a +0 war axe 5 curare-tipped darts (5, 1, Bailey) 2 boomerangs a kobold skeleton (8, -3, Bailey) a +0 war axe 3 poisoned darts (9, 6, Bailey) a +0 war axe a +0 scale mail (12, 2, Bailey) a +0 war axe a +0 scale mail