tuxadecimal Level 1 of the Dungeon (1, 0, D:1) a +0 dagger (1, 6, D:1) a rat skeleton (2, 7, D:1) a +0 club a kobold skeleton (2, 47, D:1) a ball python corpse (skeletalised by now) (8, 22, D:1) a +0 whip a kobold skeleton (17, 9, D:1) a +0 falchion 6 stones (27, 9, D:1) a staff of cold (29, 41, D:1) a rat corpse (skeletalised by now) (32, 16, D:1) 4 stones (36, 12, D:1) a bat skeleton (38, 15, D:1) a ball python skeleton (42, 17, D:1) a jackal skeleton (42, 18, D:1) a jackal skeleton (43, 33, D:1) a +0 dagger (45, 17, D:1) a +0 club a +2 whip of freezing 3 stones a +0 robe a goblin skeleton a kobold skeleton (46, 33, D:1) a +0 dagger (50, 5, D:1) a rat skeleton (53, 42, D:1) a +0 dagger (58, 36, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (7, -3, D:2) a hobgoblin corpse (skeletalised by now) (11, -10, D:2) a +0 long sword (14, -11, D:2) a quokka corpse (skeletalised by now) (16, -9, D:2) a bat skeleton (17, -17, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (22, -25, D:2) a frilled lizard corpse (skeletalised by now) (28, 21, D:2) a +0 robe (33, -9, D:2) a +0 chain mail (39, 9, D:2) a +0 dagger a kobold corpse (skeletalised by now) (49, -7, D:2) a hobgoblin corpse (49, -5, D:2) a +0 club (49, 5, D:2) a +0 short sword