tuxadecimal Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 12, D:1) a hobgoblin skeleton (3, 17, D:1) a +0 short sword 2 stones a kobold skeleton (6, 3, D:1) a +0 sling (10, 31, D:1) a frilled lizard corpse (skeletalised by now) (15, -8, D:1) a +0 club a goblin skeleton (15, -6, D:1) a +0 whip a kobold skeleton (15, -5, D:1) a ball python skeleton (21, 4, D:1) a bat skeleton (24, 2, D:1) a quill talisman (29, 9, D:1) 4 stones (33, 0, D:1) a ball python skeleton (33, 1, D:1) a rat skeleton (34, 20, D:1) a +0 leather armour (44, 8, D:1) 5 stones (46, -6, D:1) a +0 dagger (48, 0, D:1) a +0 trident (49, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (1, -5, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (1, 16, D:2) a +0 club a goblin skeleton (2, -3, D:2) a +0 dagger a kobold corpse (skeletalised by now) (3, 4, D:2) an adder corpse (skeletalised by now) (4, 8, D:2) a rat corpse (skeletalised by now) (5, -4, D:2) 4 stones (7, 17, D:2) a +0 scale mail a +0 hand axe a +0 club a +0 hand axe a +1 dagger of venom a +0 dagger a +0 robe a +0 dagger a +0 flail a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (9, 5, D:2) a +0 robe (10, -3, D:2) the +4 short sword "Ynlu" {pain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (12, 20, D:2) a +0 ring mail (26, -6, D:2) a +0 club (32, 1, D:2) an adder skeleton (35, -8, D:2) a +0 robe (38, 12, D:2) a +0 club (42, -2, D:2) a hobgoblin corpse (skeletalised by now) (43, -11, D:2) a +0 short sword (44, 3, D:2) a rat skeleton (49, 15, D:2) 5 stones Level 3 of the Dungeon (9, -35, D:3) a rat corpse (skeletalised by now) (15, -27, D:3) a quokka corpse (skeletalised by now) (16, -27, D:3) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (21, -32, D:3) a +0 club an orc skeleton (21, -31, D:3) a +0 short sword a +0 robe a +0 dagger a +0 dagger a +0 leather armour a +0 mace a +0 whip a +0 war axe a +0 leather armour a +0 whip a +0 war axe an orc skeleton an orc skeleton an orc skeleton (22, -32, D:3) a +0 dagger (24, -34, D:3) a +0 quarterstaff (29, -15, D:3) a hobgoblin corpse (skeletalised by now) (30, -3, D:3) a ball python skeleton (32, -27, D:3) an adder corpse (skeletalised by now) (33, -4, D:3) a +0 dagger a goblin skeleton (34, -11, D:3) a +0 robe (37, 0, D:3) a +0 dagger (39, -30, D:3) 8 stones (40, -14, D:3) 8 stones (47, -6, D:3) a +0 flail an orc skeleton (49, -9, D:3) a +0 sling (51, -39, D:3) a rat corpse (skeletalised by now) (51, -26, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Macu's Book Shoppe the Grimoire of Nocuous Conduction (360 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Brom's Barrelling Boulder Conjuration/Earth 4 a book of Minor Magic (160 gold) a book of Blasting (420 gold) Great Wizards, Vol. VII (300 gold) a Necronomicon (540 gold) a book of Callings (280 gold) a book of Maladies (340 gold) a book of Touch (220 gold) a book of Annihilations (600 gold) a Trismegistus Codex (360 gold) (4, 4, D:4) a hound corpse (skeletalised by now) (5, 23, D:4) an adder skeleton (6, 34, D:4) a +0 giant club (10, -2, D:4) a +0 dire flail (10, 15, D:4) a +0 long sword (11, 38, D:4) a +0 robe (13, 32, D:4) a hound skeleton (14, 17, D:4) 4 stones an adder skeleton (16, 11, D:4) a +0 robe (16, 12, D:4) a +0 robe (19, 28, D:4) a +0 short sword 3 stones a kobold skeleton (20, -4, D:4) a +0 trident a +0 ring mail a +0 buckler (21, -4, D:4) a +2 flail of holy wrath (23, -3, D:4) a +0 spear (23, -1, D:4) a +0 club (27, 30, D:4) a +0 dagger (29, 10, D:4) a +0 rapier (43, 19, D:4) a +0 helmet (51, 36, D:4) a +0 whip an orc corpse (skeletalised by now) (52, 35, D:4) a +0 club (53, 15, D:4) a +0 club 6 stones a +0 ring mail an orc corpse (skeletalised by now) (53, 35, D:4) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (54, 9, D:4) a hound skeleton (54, 14, D:4) a +0 dagger of venom a +0 robe (56, 18, D:4) a +0 dagger a +0 robe (58, 19, D:4) a +0 dagger a +0 robe a +0 pair of gloves (59, 26, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon (3, -16, D:5) a +2 hand axe of flaming (3, 21, D:5) a jackal skeleton (9, 16, D:5) a +0 short sword an adder skeleton (10, 17, D:5) a +0 leather armour a +0 rapier (11, 18, D:5) a +0 robe a +0 dagger the elf skeleton of Dowan (14, 11, D:5) the +3 hand axe of Dust {flame, ^Contam Str+3 Dex+4 Stlth+} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (19, -1, D:5) a +0 whip (19, 2, D:5) a +0 helmet a +0 quarterstaff (33, -3, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 16 gold pieces (4, -6, D:6) a +0 whip (5, 2, D:6) 12 gold pieces (9, 1, D:6) a +0 club a +0 leather armour (11, 0, D:6) a +0 great sword (16, -5, D:6) a water moccasin corpse (19, -16, D:6) a hound corpse