tuxadecimal Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (1, 32, D:1) a bat corpse (skeletalised by now) (2, 30, D:1) a rat corpse (skeletalised by now) (2, 31, D:1) a jackal corpse (skeletalised by now) (2, 32, D:1) a +0 club (4, 2, D:1) a quokka corpse (skeletalised by now) (4, 27, D:1) a frilled lizard corpse (skeletalised by now) (5, 26, D:1) a rat corpse (skeletalised by now) (6, 9, D:1) a rat corpse (skeletalised by now) (7, 27, D:1) a +0 robe (18, -1, D:1) a +0 dagger a goblin skeleton (18, 0, D:1) a bat skeleton (18, 34, D:1) a frilled lizard corpse (skeletalised by now) (19, 34, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, 1, D:1) a ball python skeleton (33, 40, D:1) a +0 dagger (34, 38, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 40, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 potions of curing (3, 0, D:2) a +0 whip (19, 19, D:2) a +0 leather armour (24, 18, D:2) a giant cockroach corpse (31, -19, D:2) a +0 dagger a kobold corpse (37, -22, D:2) a +0 helmet (41, -23, D:2) a hobgoblin corpse (skeletalised by now) (42, -30, D:2) a hobgoblin corpse (skeletalised by now)