tuxadecimal Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 18, D:1) a +0 leather armour (3, 34, D:1) a +0 ring mail (11, 27, D:1) a +0 dagger (18, 8, D:1) a +0 leather armour (18, 35, D:1) a +0 spear (18, 36, D:1) a +0 dagger a +0 short sword 4 stones a goblin corpse (skeletalised by now) (19, 25, D:1) 2 stones (21, 38, D:1) a hobgoblin corpse (skeletalised by now) (22, 6, D:1) 3 stones (25, 33, D:1) a +0 dagger of draining a stone a kobold corpse (skeletalised by now) (27, -9, D:1) a frilled lizard corpse (skeletalised by now) (29, 36, D:1) 9 stones (35, 7, D:1) a +0 dagger a goblin skeleton (39, -1, D:1) a +0 club (39, 13, D:1) a +0 dagger (44, 38, D:1) a +0 robe Level 2 of the Dungeon (7, 3, D:2) a +0 whip a kobold corpse (12, -42, D:2) a +0 club a gnoll corpse (25, -24, D:2) a jackal corpse (skeletalised by now) (29, -35, D:2) 5 stones (52, -9, D:2) a bat corpse (skeletalised by now) (60, -42, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (63, -49, D:2) an adder corpse (skeletalised by now) (64, -14, D:2) a +0 short sword