twice2double Level 1 of the Dungeon (0, 0, D:1) a rat skeleton a hobgoblin skeleton (16, 27, D:1) a +0 club a +0 whip a kobold skeleton (16, 29, D:1) a +0 short sword 4 stones a kobold skeleton (18, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 29, D:1) a +0 hand axe (23, 14, D:1) a +0 spear (23, 16, D:1) a +0 short sword (33, 13, D:1) a bat skeleton (34, 9, D:1) a +0 ring mail (36, -6, D:1) 6 boomerangs (36, 5, D:1) a +0 dagger (43, 9, D:1) 3 poisoned darts (43, 25, D:1) a hobgoblin skeleton (43, 26, D:1) a +0 dagger (46, 5, D:1) a +0 whip (47, 25, D:1) a quokka skeleton (54, 15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a parchment of Fulminant Prism (0, 6, D:2) a quill talisman (0, 13, D:2) a +0 falchion (2, -1, D:2) a +0 hand axe (4, 15, D:2) a hobgoblin skeleton (5, -7, D:2) a parchment of Blink (7, -5, D:2) a +0 leather armour (7, 15, D:2) a +0 dagger (8, 28, D:2) a +0 robe (10, 15, D:2) a +0 dagger (14, -3, D:2) a +0 chain mail (17, 33, D:2) a jackal skeleton a ball python skeleton (20, -16, D:2) a +0 mace a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (20, -12, D:2) 3 flux baubles (21, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (21, 33, D:2) a +0 whip (31, -4, D:2) a +0 club a +0 club a +0 club a +0 club a goblin skeleton (31, -3, D:2) a +0 sling a +0 club (31, -1, D:2) a jackal skeleton (32, 17, D:2) a +0 chain mail (33, -4, D:2) a +1 sling of freezing a +0 club (34, -3, D:2) a +0 club (35, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (39, -13, D:2) an adder skeleton (46, 1, D:2) a +0 mace (47, 2, D:2) a +0 club (48, -3, D:2) a +0 club Level 3 of the Dungeon [Shop] Xuaxt's Armour Shop the +7 Kryia's mail coat {PotionHeal*2 rC+} (780 gold) PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe (11 gold) a +0 ring mail (52 gold) a +2 chain mail of willpower (299 gold) a +0 ring mail (52 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (625 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 leather armour (26 gold) (19, 21, D:3) a quokka corpse (34, 36, D:3) a +0 hand axe a +0 leather armour a +0 club a ball python corpse an adder corpse (37, 38, D:3) a +0 dagger