Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15684540548000153470 46 twice2double the Conjurer (level 3, -17/19 HPs) Began as a Deep Elf Conjurer on June 16, 2026. Demolished by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:00:26 (979 turns). twice2double the Conjurer (Deep Elf Conjurer) Turns: 979, Time: 00:00:27 Health: -17/19 AC: 2 Str: 4 XL: 3 Next: 44% Magic: 1/10 EV: 2 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance c - a ring of magical power Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of fog {unknown} j - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - 2 potions of berserk rage {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 2% 2 Mercury Arrow Conj/Alch 30% 2d7 6% 2 Blink Tloc 8% N/A 16% 2 Launch Clockwork Bee Frge 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap misses you. A sleepcap is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap barely misses you. A sleepcap is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. A sleepcap is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A sleepcap is nearby! The sleepcap releases spores at you. Your magical contamination has completely faded away. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ## .### . .).### ....# .#.# #..# #..# # ### #..########## ####.# #...f@....... .....## ##.########### ...##.#####.## ######.....## ####### You could see a sleepcap. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:2) 5 hobgoblins 5 jackals 2 ball pythons (D:1) 4 bats 3 frilled lizards 5 goblins 2 kobolds (D:1) 5 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twice2double the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 289 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 577 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 979 | D:2 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring D:2: layout_basic, shapermc_ecumenical_altar_mp_ritualfount, minmay_joined_circles, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 69 Armour: Robe || 11 Dodge: Dodged || 6