twice2double Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -1, D:1) a +0 ring mail (1, 6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, 12, D:1) a bat corpse (skeletalised by now) (12, 3, D:1) a quokka skeleton (17, 2, D:1) a +0 dagger a goblin skeleton (17, 3, D:1) a frilled lizard skeleton (18, -3, D:1) a +0 club (25, 42, D:1) a +0 short sword (27, 42, D:1) a +0 dagger (28, 33, D:1) a +0 leather armour (32, 13, D:1) a bat skeleton (34, 17, D:1) a hobgoblin skeleton (35, -12, D:1) a ball python corpse (skeletalised by now) (44, 10, D:1) a +0 dagger (46, -9, D:1) a bat corpse (skeletalised by now) (51, 40, D:1) a +0 ring mail (52, -12, D:1) a frilled lizard corpse (skeletalised by now) (54, -11, D:1) a +0 dagger (60, 13, D:1) a hobgoblin corpse (skeletalised by now) (61, 16, D:1) a bat skeleton (64, 19, D:1) 3 large rocks (66, 12, D:1) a +0 whip 3 stones (70, 16, D:1) a quokka skeleton (71, 12, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, 16, D:2) a bat skeleton (9, 11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, 19, D:2) a +0 dagger (10, 29, D:2) a +0 robe (11, 27, D:2) a +0 mace a goblin skeleton (15, 40, D:2) the +6 hand axe of Piowk {spect, rF+ rC++ Int-4} rF+: It protects you from fire. rC++: It greatly protects you from cold. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (28, 13, D:2) a +0 club (37, 29, D:2) a +0 leather armour (42, 38, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 2, D:3) a hobgoblin corpse (2, -8, D:3) a +0 ring mail (4, 2, D:3) a scroll of identify (10, -16, D:3) a +0 whip a +0 club a kobold corpse (12, -7, D:3) a rat corpse