Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4552369160013020149 332 twice2double the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on July 26, 2026. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:04:25 (3578 turns). twice2double the Conjurer (Deep Elf Conjurer) Turns: 3578, Time: 00:04:25 Health: 0/32 AC: 4 Str: 4 XL: 6 Next: 26% Magic: 11/15 EV: 13 Int: 36 God: Gold: 313 SH: 0 Dex: 19 Spells: 4/15 levels left rFire . . . (100%) j - +10 dagger "Nadimoac" {vamp, ^Fragile rCorr Int+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . i - +1 pair of boots {Rampage} Will ..... b - amulet of the acrobat Stlth +++ d - +6 ring of dexterity HPRegen 0.25/turn f - +6 ring of intelligence MPRegen 0.28/turn %: acrobat, rampage @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 313 gold pieces. Inventory: Hand Weapons j - the +10 dagger "Nadimoac" (weapon) {vamp, ^Fragile rCorr Int+5} (You found it on level 4 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Armour a - a +0 robe (worn) i - a +1 pair of boots of rampaging (worn) Jewellery b - an amulet of the acrobat (worn) c - a ring of poison resistance d - a +6 ring of dexterity (worn) e - an amulet of reflection f - a +6 ring of intelligence (worn) g - a +4 ring of slaying h - a +6 ring of intelligence Wands b - a wand of light (15) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - 3 scrolls of identify {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of might {unknown} j - a potion of enlightenment {unknown} k - a potion of ambrosia {unknown} l - a potion of haste {unknown} n - a potion of attraction {unknown} o - a potion of brilliance {unknown} p - a potion of heal wounds {unknown} q - a potion of mutation {unknown} Skills: + Level 4.5 Dodging + Level 4.8 Stealth + Level 5.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 58% 3d9 1% 2 Blink Tloc 18% N/A 6% 2 Grave Claw Necr 18% 2d8 6% 2 Scorch Fire 18% 2d5 6% 2 Swiftness Air 9% N/A 12% 3 Tukima's Dance Hex 9% N/A 12% 3 Anguish Hex/Necr 4% N/A 36% 4 Animate Dead Necr 9% N/A 36% 4 Eringya's Surprising Cr Summ 9% N/A 36% 4 Martyr's Knell Necr/Summ 9% N/A 36% 4 Borgnjor's Vile Clutch Necr/Erth 4% N/A 71% 5 Splinterfrost Shell Ice/Frge 4% 6d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a centaur. It is carrying a +0 orcbow. A centaur is nearby! A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 orcbow (100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (moderately wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 100% to hit) The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! You die... #.##..#......## ##.#.....# ##.⌠.#...## ##.#.#.)...# ##.####........ #. #.⌠.##.......#.# #.##.##..c.....# # #..#....##.).... ##..@..## ...... ##...## ..... ##.## ..# #..# .... ##..# #... You could see a centaur. Vanquished Creatures A bombardier beetle (D:4) 3 hounds (D:4) An iguana (D:4) A clockroach (D:3) An orc wizard (D:3) A gnoll (D:1) 4 adders 5 dart slugs 12 orcs 5 ribbon worms 7 endoplasms 6 quokkas 8 ball pythons 5 bats 5 frilled lizards 6 goblins 8 kobolds 4 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twice2double the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 681 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 684 | D:1 | Learned a level 2 spell: Searing Ray 1410 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1512 | D:2 | Learned a level 4 spell: Fulminant Prism 2101 | D:3 | Reached skill level 5 in Conjurations 2430 | D:3 | Reached XP level 5. HP: 18/28 MP: 6/13 2559 | D:3 | Found a faded altar of an unknown god. 2778 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2849 | D:4 | Identified the +10 dagger "Nadimoac" {vamp, ^Fragile rCorr | Int+5} 3276 | D:4 | Reached XP level 6. HP: 31/32 MP: 15/15 3277 | D:4 | Reached skill level 5 in Spellcasting 3468 | D:5 | Entered Level 5 of the Dungeon 3578 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_corners, skrybe_limestone_x, fountainhead D:2: layout_basic, dreamdust_wishing_well, minmay_increasing_density D:3: layout_loops_cross, chequers_ecumenical_altar_island, kennysheep_nub, nicolae_houndstooth_variations D:4: layout_loops_ring, grunt_tough_drop D:5: layout_cave_pools, chequers_temple_overflow_minitemple, serial_column_ruins, column_ruins_courtyard_long, column_ruins_square_large, column_ruins_open_tiny, column_ruins_open_tiny, column_ruins_columns_straight, column_ruins_open_large, column_ruins_corridor_plus, column_ruins_open_tiny, grunt_decor_mini_mirrors Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.8 Dodging | 3 4 | 4.5 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 22 || 22 Melee: Mace | | 4 || 4 Dagger | | 18 || 18 Cast: Magic Dart | 76 | 87 || 163 Searing Ray | 1 | 6 || 7 Stab: Sleeping | | 1 || 1 Armour: Robe | 5 | 19 || 24 Dodge: Dodged | 5 | 18 || 23