Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8720462377845124911 356 twice2double the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on July 26, 2026. Was an Initiate of Vehumet. Incinerated by a bombardier beetle (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:12 (2663 turns). twice2double the Conjurer (Deep Elf Conjurer) Turns: 2663, Time: 00:05:12 Health: -1/32 AC: 17 Str: 4 XL: 6 Next: 36% Magic: 15/15 EV: 12 Int: 25 God: Vehumet [......] Gold: 227 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) d - +7 staff of the Meek {protect, meekguard} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + g - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: wizardry (x1) @: on fire, under a protective aura, glowing A: magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons d - the +7 staff of the Meek (weapon) {protect, meekguard} (You took it off a kobold on level 3 of the Dungeon) It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) e - an orb of mesmerism Magical Staves b - a staff of conjuration f - a staff of cold Jewellery g - a ring of wizardry (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of revelation {unknown} l - a scroll of vulnerability {unknown} m - 4 scrolls of identify {unknown} o - a scroll of enchant armour {unknown} u - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} j - a potion of haste {unknown} c - 2 potions of curing n - a potion of enlightenment {unknown} p - a potion of invisibility {unknown} q - a potion of lignification {unknown} s - a potion of might {unknown} Skills: + Level 4.4 Dodging + Level 4.9 Stealth + Level 5.2 Spellcasting + Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 24% 1d4 3% 1 Mercury Arrow Conj/Alch 40% 2d8 1% 2 Static Discharge Conj/Air 40% 3-5/arc 1% 2 Soul Splinter Necr 24% N/A 3% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 4% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. You feel much better. The liquid fire burns you! The ribbon worm bites you but does no damage. You hit the bombardier beetle. Your weapon exudes an aura of protection. You kill the bombardier beetle! Vehumet accepts your kill. The liquid fire burns you! The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is moderately wounded. The liquid fire burns you! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. You feel much better. The liquid fire burns you! You sock the ribbon worm! The ribbon worm is heavily wounded. The liquid fire burns you! The ribbon worm closely misses you. x2 You barely miss the ribbon worm. The ribbon worm is heavily wounded. The liquid fire burns you! The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The ribbon worm misses you. You sock the ribbon worm! The ribbon worm is almost dead. The liquid fire burns you! You die... #.%=......# #.........# # ##.........# .#.### .........## ....#. #.$......<# #..#. #.........# #....###.†w....).# #.#...##..@......# #.# #.##.........# #######.###...........## ...†......†#####.....## #.......#### #.##!.# #.......# #.# !... #.......# #.. .... #.......# ### .... #.......# You could see a ribbon worm (catching breath). Vanquished Creatures Sigmund (D:3) A bombardier beetle (D:4) An iguana (D:4) An orc wizard (D:4) 6 adders A dart slug (D:2) 2 orcs (D:4) 5 ribbon worms 5 hobgoblins 3 quokkas 7 ball pythons 7 bats 7 endoplasms 2 frilled lizards 5 goblins 10 kobolds 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twice2double the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 183 | D:1 | Found Feevyokua's Weapon Emporium. 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 787 | D:1 | Learned a level 2 spell: Searing Ray 872 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1743 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1748 | D:3 | Learned a level 4 spell: Fulminant Prism 1894 | D:3 | Got the +7 staff of the Meek {protect, meekguard} 1950 | D:3 | Encountered Sigmund 1956 | D:3 | Killed Sigmund 1957 | D:3 | Reached skill level 5 in Conjurations 1957 | D:3 | Reached XP level 5. HP: 28/28 MP: 12/14 2409 | D:4 | Reached XP level 6. HP: 32/32 MP: 15/15 2411 | D:4 | Reached skill level 5 in Spellcasting 2412 | D:4 | Found a radiant altar of Vehumet. 2426 | D:4 | Became a worshipper of Vehumet 2426 | D:4 | Offered knowledge of Freeze by Vehumet. 2663 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_cross, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_loops_corners D:3: layout_loops_ring, uniq_sigmund D:4: layout_rooms, nicolae_vehumet_console_conduits Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.4 Stealth | 3 4 | 4.9 Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 56 || 56 Melee: Quarterstaff | | 56 || 56 Cast: Magic Dart | 85 | 5 || 90 Searing Ray | 1 | 1 || 2 Drink: Heal wounds | | 3 || 3 Curing | | 1 || 1 Stab: Sleeping | | 8 || 8 Armour: Robe | 5 | 25 || 30 Dodge: Dodged | 8 | 31 || 39