Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 12560673224279045473 8 twmoore the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on Feb 11, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (300 turns). twmoore the Conjurer (Demigod Conjurer) Turns: 300, Time: 00:00:49 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 5/5 EV: 11 Int: 20 God: Gold: 3 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 1.9 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hear a splash. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You encounter an endoplasm. An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 2! Found 2 boomerangs. You now have 3 gold pieces. You encounter a bat. A bat is nearby! A bat is nearby! The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! Unknown command. You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Your Dodging skill increases to level 2! Found a ring mail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #.....# #.....# .....## ..... ... #.#####.#### ##.#♣♣P~~ .......@...+ +.♣~P~~~P #..........# #~~~~~~~≈ ....###....# ~~~~~P~~ ..[ #....# ♣P~~P~~~ . #....######~♣~~~.~ ####.............. ######.######....... +.........##..#....~ ######....##.####~~~ There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats (D:1) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 300 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, dreamdust_ecumenical_altar_statues, serial_bayou_ford_a, minmay_statues_item, nrook_loot_triangle Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 1.9 Conjurations | | 3.7 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Magic Dart || 19 Armour: Robe || 8 Dodge: Dodged || 7