twmoore Level 1 of the Dungeon (3, 20, D:1) a frilled lizard skeleton (17, 11, D:1) a +0 club (33, 16, D:1) a +0 club (44, 13, D:1) a +0 club (45, 11, D:1) a +0 dagger (47, -5, D:1) a +0 spear (50, 6, D:1) a +0 dagger a kobold corpse (skeletalised by now) (57, 21, D:1) a +0 robe (65, 18, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (12, 18, D:2) a +0 robe (16, 23, D:2) a hobgoblin skeleton (22, -1, D:2) a +0 ring mail (23, 18, D:2) a +0 spear (29, 36, D:2) a +0 ring mail (30, 33, D:2) a ball python skeleton (31, 2, D:2) a rat skeleton (32, 33, D:2) a +0 dagger (41, 0, D:2) a +0 quarterstaff (43, 6, D:2) a +0 club (43, 16, D:2) a quokka corpse (skeletalised by now) (44, 37, D:2) a +0 dagger a +0 sling (54, 29, D:2) a +0 short sword (57, 1, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 10, D:3) the +2 scale mail of the True Pharaoh {rElec rF+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (8, 8, D:3) a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 flail an orc skeleton (8, 9, D:3) a +0 trident a +0 leather armour a +0 mace an orc skeleton (8, 10, D:3) a +0 short sword an orc skeleton (8, 16, D:3) an inkwell talisman (12, 4, D:3) a +0 robe (14, 16, D:3) a hobgoblin skeleton (14, 18, D:3) a +0 ring mail (18, 19, D:3) a +0 whip a kobold corpse (skeletalised by now) (19, -15, D:3) a +0 rapier (19, 17, D:3) a +0 leather armour a +0 dagger an orc skeleton (20, 16, D:3) a +0 dagger a +0 dagger a +0 dagger an orc skeleton (29, -14, D:3) a +0 hand axe a +0 chain mail (36, 14, D:3) a +0 club Level 4 of the Dungeon (5, -13, D:4) a ball python skeleton (5, -12, D:4) a +0 spear a staff of necromancy (7, -12, D:4) a +0 hand axe a +0 leather armour an orc skeleton (8, -12, D:4) a +0 flail a +0 chain mail an orc skeleton (9, -13, D:4) a +0 leather armour (9, -12, D:4) a +0 dagger a +0 club an orc skeleton an orc skeleton (11, -5, D:4) a +0 long sword (22, -13, D:4) the +6 falchion of Wyrd {freeze, Will+ Int+5} Will+: It increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (29, 21, D:4) a +0 ring mail (33, 16, D:4) a +0 giant spiked club an ogre skeleton (34, -20, D:4) an adder corpse (skeletalised by now) (35, 16, D:4) a +0 short sword (39, -22, D:4) a +0 robe (40, 4, D:4) a +0 dagger of draining a +0 robe a +0 dagger (41, 5, D:4) a +0 mace a +0 club an orc skeleton an orc skeleton (46, 9, D:4) a ball python skeleton (48, -5, D:4) a blade talisman Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (2, 1, D:5) a +0 short sword (13, 10, D:5) a +0 giant club an ogre corpse (skeletalised by now) (14, -30, D:5) a +0 sling (22, -18, D:5) an iguana corpse (skeletalised by now) (25, -35, D:5) an orb of pyromania (42, -2, D:5) a +0 arbalest (47, 1, D:5) a +0 robe (48, -40, D:5) a +0 short sword (58, -7, D:5) a +0 leather armour (58, -4, D:5) the +1 robe of Incorporation {rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (14, 21, D:6) a +0 long sword (24, 19, D:6) an iguana corpse (skeletalised by now) (29, -6, D:6) a +0 falchion (30, 11, D:6) a +0 pair of gloves (31, 12, D:6) a +0 dagger a +0 robe an orc corpse (31, 14, D:6) a +2 whip of electrocution a +0 robe (31, 15, D:6) a +0 dagger a +0 robe an orc corpse (33, -2, D:6) a potion of enlightenment (40, -7, D:6) a +0 scale mail (43, 25, D:6) a clockroach corpse (44, 26, D:6) a dart slug corpse (45, 26, D:6) a river rat corpse the Ecumenical Temple