Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2846191464307062149 9 twmoore the Chiller (level 2, 20/20 HPs) Began as a Gnoll Ice Elementalist on Feb 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:33 (890 turns). twmoore the Chiller (Gnoll Ice Elementalist) Turns: 890, Time: 00:01:33 Health: 20/20 AC: 3 Str: 7 XL: 2 Next: 12% Magic: 7/7 EV: 12 Int: 14 God: Gold: 52 SH: 0 Dex: 12 Spells: 9/10 levels left rFire x . . (150%) e - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training, sense surroundings 1, heat vulnerability 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery b - an amulet of wildshape Scrolls i - 2 scrolls of identify p - a scroll of poison e - a scroll of amnesia {unknown} Potions g - a potion of magic j - a potion of haste {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 7.0 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 3% 3 Ozocubu's Armour Ice 23% N/A 3% 3 Summon Ice Beast Ice/Summ 13% N/A 12% 3 Confusing Touch Hex 4% N/A 43% 3 Fulsome Fusillade Conj/Alch 2% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 =[( Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You passively map the area around you. You are vulnerable to heat. (rF-) You expend magic power (3 MP) to strengthen your wands. Message History You add the spell Fulsome Fusillade to your library. b - an amulet of wildshape There is an entrance to Ororo's Armour Shoppe here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Key pressed, stopping explore. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an entrance to Ororo's Armour Shoppe here. You see here a +0 robe. There is a stone staircase leading down here. As you read the scroll labelled FAKIPS PIGYRA, it crumbles to dust. It is a scroll of identify. d -> p - a scroll of poison; c -> i - 2 scrolls of identify It was a potion of mutation. You feel extremely strange. You feel vulnerable to heat. You feel your magical essence link to the dungeon's wands. You feel a strange attunement to the structure of the dungeons. Things that are here: a +0 mace; a goblin skeleton Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #.........# #.# .# ###.#####.# #.# .# ##.## #.# #.# .# ##...## #.# ##### #.# .#######.....###.###...# #.# .#.#.#.#.#.#.#.#.#.#.#.########∩# ...........................>....# .#.#.#.#.#.#.#.#.#.#.############ #.........[.....@.....# ##.#.#.#.#.#.#.#>#.#.## ##############.###..#.# ...# #.# ##...# ##.# #.# ###.# #)# #.# #.# #.# #.# #.# #.# ##.######.# #.# #........^# There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) A quokka (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 41 | D:1 | Found Ororo's Armour Shoppe. 71 | D:1 | Found Pog Guti's Jewellery Emporium. 454 | D:1 | Reached XP level 2. HP: 15/19 MP: 4/7 705 | D:1 | Found Xunwex's Antique Weapon Emporium. 888 | D:1 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 888 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 888 | D:1 | Gained mutation: You passively map the area around you. | [potion of mutation] 890 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring, serial_shops, shop, shop, shop, st_stairs_13 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Mace || 2 Unarmed || 1 Cast: Freeze || 13 Drink: Mutation || 1 Read: Identify || 1 Armour: Robe || 5 Dodge: Dodged || 3