Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11322891334599582797 2 twmoore the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Feb 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (131 turns). twmoore the Magician (Djinni Conjurer) Turns: 131, Time: 00:00:19 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 33% Gold: 31 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History d - a fuming inky potion You encounter a ball python. A ball python is nearby! The magic dart hits the ball python. The ball python is moderately wounded. The magic dart hits the ball python. You kill the ball python! HP restored. f - a black potion You reach down and open the door. There is an open door here. You reach down and open the large door. There is a large open door here. Found a robe. Found a parchment of Diamond Sawblades. You now have 31 gold pieces (gained 15). Found a parchment of Call Canine Familiar. You encounter a goblin. It is wielding a +0 dagger. Found a scroll labelled XAV NILEBIDGH. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is heavily wounded. The magic dart hits the goblin. You kill the goblin! Found an escape hatch in the floor. c - a scroll labelled XAV NILEBIDGH You encounter a kobold. It is wielding a +0 dagger. Found 2 gold pieces. A kobold is nearby! The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. Found a scroll labelled TOEXZESEHE. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ?##... g.. ..... ...#.. .... ....#.#. .)$ ........ # ..##...#.###. #. #............. #.?#....).......# # #..?.@....:.###.# .# #.............#.##.# # ##.#..........#....#.# .................#.#.. ........................ .......>...##.#......... ..######...##.#......... .................. ........#.####...... You could see a hobgoblin (asleep). Vanquished Creatures A ball python (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Djinni Conjurer began the quest for the Orb. 0 | D:1 | twmoore set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 5