Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 11204226050104113114 32 twmoore the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 13, 2026. Slain by a goblin ... wielding a +0 dagger ... led by Robin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (790 turns). twmoore the Magician (Djinni Conjurer) Turns: 790, Time: 00:02:09 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 42% Gold: 66 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) d - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 40 stones c - 2 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls t - 2 scrolls of teleportation g - a scroll of fog Potions d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} j - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You fly upwards. The adder closely misses you. The goblin hits you with a +0 dagger. The goblin misses you. The adder bites you. The goblin hits you with a +0 dagger. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! The adder barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The adder misses you. The ball python misses you. The ball python closely misses you. The goblin hits you with a +0 dagger. The adder bites you. The ball python barely misses you. The ball python grabs you. You stop descending the stairs. The ball python constricts you. The goblin completely misses you. The adder bites you. Unknown command. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... # ### #.#.. .#.# ### # # ... ..# #######.#.#.# #.# #.........#.###g#.. . ............gS@#.. .#+#.......#.#.#S#..## ......######.#.#.#.... ......SggS.S.#.#.#...# .......#######.#.#...# ......g#...# #.#.#...# #...g.g#<# #.#.#..<# #......### #.#.#.#.# #.g....# #...# You could see an adder, 2 goblins and a ball python. Vanquished Creatures 2 dart slugs (D:1) 6 endoplasms (D:1) 3 hobgoblins 2 jackals 3 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 7 goblins 2 kobolds (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Djinni Conjurer began the quest for the Orb. 0 | D:1 | twmoore set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 363 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 363 | D:1 | Learned a level 1 spell: Slow 790 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms D:2: layout_basic, basic_altar, nicolae_wormholes, uniq_sigmund, uniq_robin, uniq_jessica D:3: layout_loops_cross, dreamdust_ecumenical_altar_grove Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 64 Read: Teleportation || 1 Fog || 1 Armour: Robe || 26 Dodge: Dodged || 32