Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16238965660909000503 7 twmoore the Magician (level 2, 11/21 HPs) Began as a Djinni Conjurer on Feb 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (36 turns). twmoore the Magician (Djinni Conjurer) Turns: 36, Time: 00:00:13 Health: 11/21 AC: 2 Str: 6 XL: 2 Next: 5% Gold: 26 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the rat. You kill the rat! You encounter a jackal. The magic dart hits the jackal but does no damage. The jackal barks! A jackal is nearby! The magic dart hits the jackal. The jackal is lightly wounded. You encounter a quokka. The magic dart hits the jackal. The jackal is moderately wounded. The magic dart hits the jackal. You kill the jackal! A quokka is nearby! The magic dart hits the quokka but does no damage. You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the quokka. The quokka is severely wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....:. #....... ...:..##...........## #............##..... #............##.... .................. ................. . ......>.........# ... .......<........##..# ...............@....# ................†...# #....:.......##.....# #............##...).# ......##.............. ...... #..........##... .....................## ..#######...####### . #. >..## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 jackals (D:1) A quokka (D:1) A goblin (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Djinni Conjurer began the quest for the Orb. 0 | D:1 | twmoore set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 36 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, nicolae_grassy_gnolls Action || total ---------------------------++------- Cast: Magic Dart || 13