Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5899348696607237922 252 twmoore the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Feb 14, 2026. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 4 of the Dungeon. The game lasted 00:06:26 (2495 turns). twmoore the Magician (Djinni Conjurer) Turns: 2495, Time: 00:06:26 Health: -1/40 AC: 2 Str: 6 XL: 6 Next: 36% Gold: 209 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) b - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Will ..... d - ring of protection from fire Stlth ++ (no ring) HPRegen 0.26/turn %: faith, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 209 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - 3 stones e - 11 poisoned darts Armour a - a +0 robe (worn) f - the +7 scale mail of the Game Afoot {rF++ Int+3} (You found it on level 3 of the Dungeon) rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery d - a ring of protection from fire (worn) g - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 3 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Wands c - a wand of roots (7) Scrolls a - 3 scrolls of enchant armour h - 2 scrolls of teleportation {unknown} j - a scroll of torment {unknown} i - 2 scrolls of identify Potions c - 2 potions of curing Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.6 Spellcasting * Level 5.6 Conjurations * Level 5.6 Hexes * Level 5.6 Summonings * Level 5.6 Necromancy * Level 5.6 Translocations * Level 5.6 Forgecraft * Level 5.6 Fire Magic * Level 5.6 Ice Magic * Level 5.6 Air Magic * Level 5.6 Earth Magic * Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 10% 4 e - Apportation Tloc 60% N/A 1% 1 f - Static Discharge Conj/Air 60% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You erupt in a blast of force! The mystic blast hits the endoplasm. The endoplasm is severely wounded. The endoplasm is knocked back by the mystic blast. The endoplasm slams into the rock wall. The endoplasm is almost dead. The mystic blast hits the gnoll! You kill the gnoll! The mystic blast hits the kobold! You kill the kobold! * * * LOW HITPOINT WARNING * * * You encounter a goblin. It is wielding a +0 club. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. You encounter an endoplasm. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. There is an open door here. Things that are here: a +0 dagger of venom; 3 stones; a kobold corpse You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm hits you but does no damage. The goblin attacks as it pursues you! The goblin barely misses you. You encounter an ogre. It is wielding a +0 giant spiked club. The ogre shouts! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.).....# . ....)..#### #. ..)).....### ##.####.#....#...### ........#....#.....# #.#.......)...$)...# #..........†........ #......gg......>...# .......@J.g#####.... .##....J..#≈≈≈≈# #.. #...O#..#≈...# . #.#.##.##≈...# ...#. #.. ≈...# .. .. ...#≈...# . ## #..######+ ...# You could see an ogre, 2 endoplasms and 3 goblins. Vanquished Creatures A gnoll bouda (D:4) 2 clockroaches (D:3) Terence (D:2) 3 gnolls (D:4) 6 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 8 orcs (D:3) 6 endoplasms 4 hobgoblins 4 jackals (D:2) 3 quokkas 3 ball pythons 11 bats 3 frilled lizards 5 goblins 6 kobolds 6 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twmoore the Djinni Conjurer began the quest for the Orb. 0 | D:1 | twmoore set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 196 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 826 | D:1 | Found Giel's General Store. 1020 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 1020 | D:2 | Learned a level 1 spell: Apportation 1150 | D:2 | Encountered Terence 1156 | D:2 | Killed Terence 1157 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 1422 | D:2 | Reached XP level 5. HP: 32/35 MP: 0/0 1422 | D:2 | Learned a level 2 spell: Static Discharge 1916 | D:3 | Identified the +7 scale mail of the Game Afoot {rF++ Int+3} 1980 | D:3 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 1980 | D:3 | Found a faded altar of an unknown god. 1988 | D:3 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 2061 | D:3 | Reached skill level 5 in Spellcasting 2061 | D:3 | Reached skill level 5 in Conjurations 2061 | D:3 | Reached skill level 5 in Hexes 2061 | D:3 | Reached skill level 5 in Summonings 2061 | D:3 | Reached skill level 5 in Necromancy 2061 | D:3 | Reached skill level 5 in Translocations 2061 | D:3 | Reached skill level 5 in Forgecraft 2061 | D:3 | Reached skill level 5 in Fire Magic 2061 | D:3 | Reached skill level 5 in Ice Magic 2061 | D:3 | Reached skill level 5 in Air Magic 2061 | D:3 | Reached skill level 5 in Earth Magic 2061 | D:3 | Reached skill level 5 in Alchemy 2243 | D:3 | Reached XP level 6. HP: 15/40 MP: 0/0 2439 | D:3 | Found a transporter. 2448 | D:3 | Found a glowing golden altar of the Shining One. 2494 | D:4 | HP: 1/40 [goblin/+0 club (4)] 2495 | D:4 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_corners, serial_shops, shop D:2: layout_loops_ring, uniq_terence D:3: layout_rooms, nicolae_overflow_prove_your_dedication, hellmonk_guarded_unrand_hermit D:4: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_rooms, chequers_temple_overflow_minitemple, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_a, mainiacjoe_sewer_entry_somewhere_in_here_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Forgecraft | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Short sword | 1 | || 1 Cast: Magic Dart | 57 | 49 || 106 Searing Ray | 2 | || 2 Fulminant Prism | | 16 || 16 Iskenderun's Myst | | 2 || 2 Read: Identify | | 2 || 2 Armour: Robe | 6 | 15 || 21 Dodge: Dodged | 8 | 8 || 16