Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11729272361061547144 34 twolf1369 the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Feb 17, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (805 turns). twolf1369 the Conjurer (Deep Elf Conjurer) Turns: 805, Time: 00:01:29 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 14% Magic: 5/10 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic g - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 68% 1d7 3% 1 Apportation Tloc 8% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Fugue of the Fallen Necr 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin hits you with a +0 dagger. The goblin hits you with a +0 club. Robin barely misses you. There is a stone staircase leading up here. The goblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Robin attacks as they pursue you! Robin hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. Robin roars a battlecry! The goblins go into a battle-frenzy! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) The searing ray hits the goblin. The goblin is heavily wounded. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin misses you. The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. Robin throws the goblin at you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +0 trident, wearing a +0 animal skin and wearing a +1 helmet (moderately wounded, 85% to hit) The searing ray hits Robin. Robin is severely wounded. (Press . to maintain the ray.) The goblin hits you with a +0 dagger. You die... ###...#.######.... .......).......... .###.##>##........ # #.K..###.... #..### .. #g.<# ###.g.# #...#g#### #..#...))@# ...##.....g# ..## ##.....# # #.....# ####### You could see Robin and a goblin (strong). Vanquished Creatures 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 10 goblins 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 4 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 741 | D:2 | Noticed Robin 744 | D:2 | Reached skill level 5 in Conjurations 748 | D:2 | Reached XP level 3. HP: 18/19 MP: 1/10 796 | D:1 | Learned a level 2 spell: Searing Ray 805 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, serial_bayou_lake_a D:2: layout_rooms, hellmonk_ecumenical_altar_watching_god, basic_altar, minmay_quantized, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 41 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 4