Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16455354184715690958 105 twolf1369 the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Feb 17, 2025. Killed from afar by Sigmund (12 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:54 (1143 turns). twolf1369 the Conjurer (Deep Elf Conjurer) Turns: 1143, Time: 00:01:54 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 54% Magic: 9/13 EV: 11 Int: 25 God: Gold: 129 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . g - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves g - a staff of air (weapon) Jewellery h - a ring of wizardry Scrolls b - 2 scrolls of enchant armour {unknown} d - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of lignification {unknown} i - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Out of range. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. The searing ray hits something. You hear some strange, mumbled words. You are confused. Okay, then. Something hits you. You feel less confused. Something hits you. Something hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you! Ouch! That really hurt! You die... #...~~~~~รท........'. #....~~~~.......<##. ##########................... #........#....#####....).#### ##........#....# #......+... ..........#....#####......#### ...................'.....<+... ....?...........##.#......###. ...>.....{...@..##.#......# ## ...................######.### .............##.#########...## ...........####.#####........< ########>.............#####.## #........####..#####+## #........####.......... #...................... .........######....... There were no monsters in sight! Vanquished Creatures Natasha (twice) (D:2) Terence (D:2) 6 ball pythons 3 bats (D:1) 3 endoplasms (D:2) 2 giant cockroaches 2 goblins A hobgoblin (D:1) 3 jackals (D:1) 2 kobolds 8 frilled lizards 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 442 | D:1 | You fall into a shaft and drop 1 floor! 462 | D:2 | Noticed Terence 476 | D:2 | Killed Terence 477 | D:2 | Reached skill level 5 in Conjurations 477 | D:2 | Reached XP level 3. HP: 12/19 MP: 8/10 658 | D:2 | Noticed Natasha 661 | D:2 | Killed Natasha 662 | D:2 | Reached XP level 4. HP: 7/24 MP: 7/12 665 | D:2 | Learned a level 2 spell: Searing Ray 867 | D:2 | Noticed Natasha 872 | D:2 | Killed Natasha 873 | D:2 | Reached skill level 5 in Spellcasting 1126 | D:2 | Noticed Sigmund 1143 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, minmay_3d_cube D:2: layout_basic, minmay_lizard_pond, uniq_sigmund, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 41 | 21 || 62 Searing Ray | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 6 | || 6