Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11403858187550598551 79 twolf1369 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Mar 2, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:48 (1418 turns). twolf1369 the Conjurer (Deep Elf Conjurer) Turns: 1418, Time: 00:01:49 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 16% Magic: 10/12 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ h - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) o - a +0 cloak (worn) Jewellery c - the ring "Hesijon" {rElec Str+6} (You found it on level 3 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. e - an amulet of magic regeneration (around neck) h - a +4 ring of slaying (left hand) Scrolls d - 2 scrolls of identify {unknown} g - a scroll of noise {unknown} i - a scroll of poison {unknown} j - a scroll of amnesia {unknown} l - a scroll of fear {unknown} m - a scroll of teleportation {unknown} n - a scroll of summoning {unknown} r - a scroll of revelation {unknown} Potions b - a potion of magic f - a potion of might {unknown} k - a potion of haste {unknown} p - a potion of brilliance {unknown} q - a potion of curing {unknown} Skills: - Level 3.0 Dodging + Level 3.8 Stealth + Level 4.1 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is moderately wounded. Terence shouts! You hit Terence but do no damage. Terence is moderately wounded. Terence completely misses you. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence completely misses you. The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Sorry, you're not good enough to have a special ability. Terence hits you with a +0 flail. Unknown command. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." ####### #..)...# #...# #......# #...# ###......# #..?# #.#......# #####...####.#......# .............#......# ####...####.#......# #...# #....##### #@@.# #....# #...# #....# +...+ #...... #..?# #.#.#### #...# #...# ##### ##### You could see Terence. Vanquished Creatures 3 gnolls (D:3) 2 adders 4 ball pythons (D:2) 3 bats 3 endoplasms A giant cockroach (D:1) 6 goblins 2 hobgoblins 2 quokkas 2 kobolds A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 329 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 802 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1281 | D:3 | Identified the ring "Hesijon" {rElec Str+6} 1326 | D:3 | Reached XP level 4. HP: 19/24 MP: 8/12 1336 | D:3 | Reached skill level 5 in Conjurations 1339 | D:3 | Learned a level 2 spell: Searing Ray 1407 | D:3 | Noticed Terence 1418 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_cross, grunt_decor_cap, minivault_4 D:2: layout_rooms D:3: layout_basic, uniq_grinder, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 2 || 3 Cast: Magic Dart | 57 | 12 || 69 Searing Ray | | 1 || 1 Use: Potion | 1 | || 1 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 8 | 8 || 16