Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6623526626617173019 551 twolf1369 the Ducker (level 7, 0/52 HPs) Began as a Djinni Fire Elementalist on Apr 12, 2025. Slain by a wight ... wielding a +2 dagger (12 damage) ... on level 5 of the Dungeon. The game lasted 00:04:03 (3915 turns). twolf1369 the Ducker (Djinni Fire Elementalist) Turns: 3915, Time: 00:04:03 Health: 0/52 AC: 2 Str: 7 XL: 7 Next: 54% Gold: 224 EV: 13 Int: 19 God: SH: 0 Dex: 15 rFire + + . l - +11 dagger of the Summoning Gods {holy, MP+10 Dex+2} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons l - the +11 dagger of the Summoning Gods (weapon) {holy, MP+10 Dex+2} (You found it on level 5 of the Dungeon) Dex+2: It affects your dexterity (+2). MP+10: It affects your magic capacity (+10). Armour a - a +0 robe (worn) Jewellery n - a ring of positive energy Scrolls d - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of poison {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of fear {unknown} Potions b - a potion of might {unknown} c - 3 potions of curing {unknown} e - a potion of lignification {unknown} f - a potion of heal wounds {unknown} h - a potion of haste {unknown} j - a potion of degeneration {unknown} Skills: + Level 4.0 Fighting + Level 5.1 Dodging - Level 2.0 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 1% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 d - Inner Flame Hex/Fire 21% N/A 6% 3 e - Flame Wave Conj/Fire 21% 2d8 21% 4 f - Freeze Ice 84% 1d9 1% 1 g - Call Imp Summ 42% N/A 3% 2 h - Swiftness Air 21% N/A 6% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Xom Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the wight. The wight convulses. The wight is severely damaged. The hound pauses to sniff the ground. The hound closely misses you. A wight comes into view. It is wielding a +2 dagger. The wight hits you with a +3 mace of freezing! The wight freezes you. Unknown command. The hound attacks as it pursues you! The hound bites you. The hound bites you but does no damage. There is an open door here. The hound attacks as it pursues you! The hound bites you. The hound attacks as it pursues you! The hound closely misses you. x2 The hound attacks as it pursues you! The hound barely misses you. You conjure some foxfire! The hound closely misses you. The foxfire hits the wight but does no damage. The wight is severely damaged. The hound misses you. You conjure some foxfire! The hound barely misses you. You conjure some foxfire! The foxfire hits the hound. The hound is moderately wounded. The foxfire hits the hound. The hound is severely wounded. The foxfire hits the hound. You kill the hound! The wight hits you with a +3 mace of freezing! The wight freezes you! You puncture the wight! You destroy the wight! The foxfire hits the wight but does no damage. The foxfire hits the wight. The wight is lightly damaged. The wight hits you with a +2 dagger. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 4! Your Dodging skill increases to level 5! You closely miss the wight. The wight is lightly damaged. The wight hits you with a +2 dagger! You die... #.... ..... ...##... <.... #..# #####.# #+#...#z# #####.......##### #+#.#.......)zz.#.#+# ###...##.......@.##...### #......'......§.§+......# #......##.......##......### ### #.......#.......#.......#.####.. +.......####+####.......'..#.... #.......#.......#.....†.#....... #......##.......##......#....... #......+........†'......#....... ####...##.........##...###..§.... You could see 3 wights. Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) A wight (D:5) A howler monkey (D:4) 3 hounds (D:5) 3 iguanas (D:5) An orc wizard (D:4) A sleepcap (D:5) 2 adders A white imp (D:5) A ribbon worm (D:3) 8 orcs 6 bats 3 endoplasms (D:1) 4 giant cockroaches 7 goblins 5 hobgoblins 5 kobolds 2 quokkas (D:1) 4 ball pythons 2 frilled lizards 4 rats 66 creatures vanquished. Vanquished Creatures (others) 352 foxfires 352 creatures vanquished. Grand Total: 418 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | twolf1369 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 700 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 700 | D:1 | Learned a level 1 spell: Freeze 1107 | D:1 | Reached skill level 1 in Fighting 1432 | D:2 | Found Sixt's Armour Boutique. 1588 | D:2 | Found an iron altar of Okawaru. 2212 | D:3 | Reached XP level 4. HP: 28/32 MP: 0/0 2319 | D:3 | Reached skill level 3 in Dodging 2580 | D:3 | Found a shimmering altar of Xom. 3084 | D:4 | Reached XP level 5. HP: 30/38 MP: 0/0 3084 | D:4 | Learned a level 2 spell: Call Imp 3487 | D:5 | Entered Level 5 of the Dungeon 3524 | D:5 | Reached skill level 4 in Dodging 3524 | D:5 | Reached XP level 6. HP: 31/45 MP: 0/0 3768 | D:5 | Identified the +11 dagger of the Summoning Gods {holy, | MP+10 Dex+2} 3837 | D:5 | Reached XP level 7. HP: 46/50 MP: 0/0 3837 | D:5 | Learned a level 3 spell: Swiftness 3860 | D:5 | Noticed a water moccasin 3867 | D:5 | Killed a water moccasin 3915 | D:5 | Reached skill level 5 in Dodging 3915 | D:5 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, supply_closet_lemuel D:2: layout_basic, basic_altar, serial_shops, shop, amcnicky_mini_pool_small D:3: layout_basic, xom_teletrap_fun D:4: layout_basic D:5: nicolae_cairo_tiling_very_big, layout_cave_pools, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.0 Stealth | 2 | 2.0 Dodging | 3 4 5 | 5.1 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | | | 7 || 7 Cast: Foxfire | 86 | 121 | 4 || 211 Armour: Robe | 16 | 10 | 8 || 34 Dodge: Dodged | 22 | 17 | 12 || 51