Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8622900114914948039 63 twolf1369 the Magician (level 4, -4/31 HPs) Began as a Djinni Fire Elementalist on Apr 12, 2025. Killed by miscasting Flame Wave (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (2048 turns). twolf1369 the Magician (Djinni Fire Elementalist) Turns: 2048, Time: 00:02:31 Health: -4/31 AC: 3 Str: 7 XL: 4 Next: 31% Gold: 109 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Missiles e - 9 silver javelins Armour a - a +0 robe (worn) m - a +0 helmet (worn) Jewellery g - a ring of ice Wands l - a wand of flame (4) Scrolls h - a scroll of brand weapon {unknown} i - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} k - a scroll of teleportation {unknown} Potions b - 2 potions of mutation {unknown} c - a potion of ambrosia {unknown} d - a potion of invisibility {unknown} f - 2 potions of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 11% 3 d - Inner Flame Hex/Fire 15% N/A 11% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Magic Dart Conj 60% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the orc priest. The orc priest is moderately wounded. You conjure some foxfire! An orc comes into view. It is wielding a +0 club. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is heavily wounded. The foxfire hits the orc priest. The orc priest is heavily wounded. An orc wizard comes into view. It is wielding a +0 dagger and wearing a +0 robe of fire resistance. The orc priest barely misses you. The foxfire hits the orc priest. The orc priest is severely wounded. The foxfire hits the orc. The orc is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You are too injured to fight recklessly! Unknown command. The orc wizard closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the orc. The orc is severely wounded. The orc wizard closely misses you. An endoplasm comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (astonishingly dangerous; 36% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Flame Wave. You are very lightly contaminated with residual magic. You are blasted with magical energy! You die... ##.≈≈.... #ß.≈≈...# ##≈≈.... . #≈≈...# ß.#≈≈...# # ###≈≈...##.### ≈≈≈≈≈...<.#.. ≈≈≈≈≈.!o##o# ........o@v# ..###J###### # #. #. # You could see an orc priest, an orc wizard (ally target), an orc and an endoplasm. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 ball pythons 3 endoplasms (D:1) 5 giant cockroaches 2 goblins (D:2) 7 hobgoblins 3 quokkas 2 bats (D:2) A frilled lizard (D:2) 4 kobolds 5 rats (D:1) 38 creatures vanquished. Vanquished Creatures (others) 196 foxfires 196 creatures vanquished. Grand Total: 234 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | twolf1369 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 677 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 677 | D:1 | Learned a level 1 spell: Magic Dart 1048 | D:2 | Found a faded altar of an unknown god. 1564 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 2048 | D:3 | Killed by miscasting Flame Wave Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a D:2: layout_loops_corners, chequers_ecumenical_altar_simple_redux, kennysheep_generic_room_3 D:3: layout_loops_ring, gammafunk_ghost_gnarly_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Punch | 1 | || 1 Cast: Foxfire | 107 | 20 || 127 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 11 | 6 || 17