Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15074321994765608290 33 twolf1369 the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Apr 12, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (514 turns). twolf1369 the Magician (Djinni Fire Elementalist) Turns: 514, Time: 00:01:03 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 47% Gold: 43 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . c - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of earth (weapon) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of revelation {unknown} g - a scroll of amnesia {unknown} h - a scroll of acquirement {unknown} Potions e - a potion of degeneration {unknown} f - a potion of magic {unknown} i - a potion of curing {unknown} Skills: + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is moderately wounded. You conjure some foxfire! The gnoll shouts! The foxfire hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 whip. The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Slow wells up from within. Spell assigned to 'f'. You conjure some foxfire! A gnoll comes into view. It is wielding a +0 club. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll but does no damage. The gnoll is moderately wounded. You conjure some foxfire! The gnoll hits you with a +0 flail! The gnoll hits you with a +0 whip. The foxfire hits the gnoll! You kill the gnoll! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! The gnoll hits you with a +0 club. You die... ### ##.. .. #?.. ... #..# #.# #..# #.##. ..###..... #......# ######<...# >...)..g@..# #####..g...# #.#....... #.###.##### #. .# # .# .# .# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 bats (D:1) 11 creatures vanquished. Vanquished Creatures (others) 52 foxfires 52 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | twolf1369 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 507 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 507 | D:2 | Learned a level 1 spell: Slow 514 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_rooms D:2: layout_loops_ring, basic_altar, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Staff || 2 Cast: Foxfire || 31 Armour: Robe || 6 Dodge: Dodged || 10