Dungeon Crawl Stone Soup version 0.33-a0-1378-gfa0adff925 (webtiles) character file.

Game seed: 15645970955375945734

43 twolf1369 the Magician (level 3, 25/25 HPs)
             Began as a Djinni Hedge Wizard on Apr 13, 2025.
             Quit the game on level 2 of the Dungeon.
             The game lasted 00:01:36 (1502 turns).

twolf1369 the Magician (Djinni Hedge Wizard)        Turns: 1502, Time: 00:01:37

Health: 25/25      AC:  2    Str:  9    XL:     3   Next: 82%
Gold:   209        EV: 11    Int: 17    God:    
                   SH:  0    Dex: 12

rFire   + + .        a - +4 dagger
rCold   x . .        (no offhand)
rNeg    . . .        b - +0 robe
rPois   ∞            c - +0 hat
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no amulet)
Will    .....        (no ring)
Stlth   ++           (no ring)
HPRegen 0.24/turn

%: no passive effects
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 209 gold pieces.

Inventory:

Hand Weapons
 a - a +4 dagger (weapon)
Armour
 b - a +0 robe (worn)
 c - a +0 hat (worn)
Scrolls
 e - 2 scrolls of fog {unknown}
 f - 3 scrolls of identify {unknown}
 h - a scroll of revelation {unknown}
 i - 2 scrolls of teleportation {unknown}
 j - a scroll of enchant weapon {unknown}
 k - a scroll of poison {unknown}
Potions
 d - a potion of curing {unknown}
 g - 2 potions of moonshine {unknown}


   Skills:
 + Level 2.3 Dodging
 + Level 1.7 Stealth
 + Level 4.1 Spellcasting
 + Level 4.1 Conjurations
 + Level 4.1 Hexes
 + Level 4.1 Summonings
 + Level 4.1 Necromancy
 + Level 4.1 Translocations
 + Level 4.1 Forgecraft
 + Level 4.1 Fire Magic
 + Level 4.1 Ice Magic
 + Level 4.1 Air Magic
 + Level 4.1 Earth Magic
 + Level 4.1 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           68%        1d6       3%          1
b - Blink                 Tloc           34%        N/A       4%          2
c - Call Imp              Summ           34%        N/A       4%          2
d - Grave Claw            Necr           34%        2d9       4%          2
e - Mephitic Cloud        Conj/Alch/Air  17%        N/A       9%          3
f - Summon Small Mammal   Summ           68%        N/A       3%          1

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
You are very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

Found a pair of boots.
An endoplasm comes into view.
An endoplasm is nearby!
The magic dart hits the endoplasm.
The endoplasm is almost dead.
The endoplasm quivers.
The magic dart hits the endoplasm.
You kill the endoplasm!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
An adder comes into view.
An adder is nearby!
An adder is nearby!
The magic dart hits the adder.
The adder is heavily wounded.
The magic dart hits the adder.
The adder is severely wounded.
The magic dart hits the adder.
You kill the adder!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You now have 201 gold pieces (gained 16).
Found a stone staircase leading down.
An endoplasm comes into view.
The endoplasm quivers.
An endoplasm is nearby!
An endoplasm is nearby!
The magic dart hits the endoplasm.
The endoplasm is almost dead.
The magic dart hits the endoplasm.
You kill the endoplasm!
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
j - a scroll labelled PATIRI DUA
Found a mace.
k - a scroll labelled KUGUSTA MEOCUM
You now have 209 gold pieces (gained 8).
Found a leather armour.
Found a hand axe.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

                #########
                #.......#
         #      #.#####.#
         ..).####.#####.#
           #....@.......#
     # ##########.#.....#####
###  #.#....................#
..#  #.#.## #...........###.#
#.#  #....# #...........# #.#
#.# ##....###..##.##.#..# #.#
..###.......#..##.##.#..###.#
...............##.##...)....#
#.###.[.....##.##.##.##.###.#


There were no monsters in sight!

Vanquished Creatures
  An adder (D:2)
  A dart slug (D:2)
  5 endoplasms
  5 hobgoblins
  A quokka (D:1)
  3 ball pythons
  6 bats
  3 frilled lizards (D:1)
  3 goblins (D:1)
  8 kobolds
  3 rats
39 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | twolf1369 the Djinni Hedge Wizard began the quest for the
                  | Orb.
     0 | D:1      | twolf1369 set off with the following spells memorised:
                  | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
   313 | D:1      | Reached XP level 2. HP: 18/21 MP: 0/0
   909 | D:1      | Reached XP level 3. HP: 23/25 MP: 0/0
   909 | D:1      | Learned a level 1 spell: Summon Small Mammal
  1502 | D:2      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      orjb1_lava_funnel, layout_loops_corners
D:2:      layout_loops_ring, minmay_cut_off

Skill      XL: |  1  2  3 |
---------------+----------+-----
Spellcasting   |        4 |  4.1
Conjurations   |        4 |  4.1
Hexes          |        4 |  4.1
Summonings     |        4 |  4.1
Necromancy     |        4 |  4.1
Translocations |        4 |  4.1
Forgecraft     |        4 |  4.1
Fire Magic     |        4 |  4.1
Ice Magic      |        4 |  4.1
Air Magic      |        4 |  4.1
Earth Magic    |        4 |  4.1
Alchemy        |        4 |  4.1
Dodging        |          |  2.3
Stealth        |          |  1.7

Action                     || total
---------------------------++-------
   Cast: Magic Dart        ||    85
 Armour: Robe              ||     8
  Dodge: Dodged            ||    13

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   1494 |   1469 |     25 |      0 |   1311 |   2 |  747.0 |
       Dungeon |   1494 |   1469 |     25 |      0 |   1311 |   2 |  747.0 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:1: 1019 daAuts
     D:2: 475 daAuts