Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 6681842178970746727 43 twolf1369 the Magician (level 3, -1/27 HPs) Began as a Djinni Fire Elementalist on Apr 19, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (1222 turns). twolf1369 the Magician (Djinni Fire Elementalist) Turns: 1222, Time: 00:01:18 Health: -1/27 AC: 3 Str: 7 XL: 3 Next: 82% Gold: 62 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . c - staff of cold rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Missiles m - a throwing net Armour a - a +0 robe (worn) d - a +0 cloak (worn) Magical Staves c - a staff of cold (weapon) Scrolls e - 3 scrolls of identify {unknown} f - 2 scrolls of silence {unknown} g - a scroll of blinking {unknown} h - a scroll of fog {unknown} j - a scroll of poison {unknown} Potions b - a potion of enlightenment {unknown} i - a potion of degeneration {unknown} k - a potion of attraction {unknown} l - a potion of heal wounds {unknown} Skills: + Level 1.4 Fighting + Level 2.9 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Slow Hex 60% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is lightly wounded. Terence's fire resistance burns away. Terence screams, "I hate armataurs! They have no honour!" You conjure some foxfire! Terence closely misses you. There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! Your foxfire dissipates! Terence is no longer more vulnerable to fire. The foxfire hits Terence but does no damage. Terence is lightly wounded. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence. Terence is burned terribly! Terence is heavily wounded. Terence hits you with a +0 flail. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #######.......##....# #######..#.#..# ##.#.#..# #.#.#### #.#.# #.#.# #.#.# ####.###.#.# .........@@# .#.#.####..# #...# ...#.# #.###.# ... ... ##. #### . You could see Terence (combustible). Vanquished Creatures An adder (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 9 bats (D:1) 2 kobolds (D:2) 3 rats (D:1) 31 creatures vanquished. Vanquished Creatures (collateral kills) 4 foxfires (D:1) 4 creatures vanquished. Vanquished Creatures (others) 135 foxfires 135 creatures vanquished. Grand Total: 170 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | twolf1369 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 141 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 419 | D:1 | Found a faded altar of an unknown god. 478 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 478 | D:1 | Learned a level 1 spell: Slow 633 | D:1 | Reached skill level 1 in Fighting 1209 | D:2 | Noticed Terence 1222 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring, basic_ecumenical_altar, glass_columns_c, chequers_big_river, chequers_mini_garden, st_stairs_5 D:2: layout_basic, minmay_door_square, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Foxfire || 89 Scorch || 7 Armour: Robe || 7 Dodge: Dodged || 7