Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6112872536072098697 65 twolf1369 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on July 13, 2025. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:22 (1725 turns). twolf1369 the Conjurer (Deep Elf Conjurer) Turns: 1725, Time: 00:02:22 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 92% Magic: 2/11 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . e - +1 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) g - a +0 helmet (worn) Scrolls f - a scroll of identify {unknown} i - a scroll of torment {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} d - a potion of moonshine {unknown} h - 2 potions of enlightenment {unknown} j - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth * Level 4.6 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm! You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a tower shield. An ice beast and a frilled lizard come into view. The magic dart hits the ice beast. The ice beast is lightly wounded. The magic dart hits the ice beast. The ice beast is moderately wounded. The magic dart hits the ice beast. The ice beast is heavily wounded. The magic dart hits the frilled lizard! You kill the frilled lizard! The magic dart hits the ice beast but does no damage. The ice beast is heavily wounded. The magic dart hits the ice beast but does no damage. The ice beast is heavily wounded. The magic dart hits the ice beast. The ice beast is heavily wounded. The magic dart hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You die... #.... ####..### .......<##### . .####.......## .. #.####...###.# ...........[..# #.###.####....### #.###.####..<..## ........Y@.>....# .##.###.##....#... ...........#...... .#.##.#.##....##.. .....##.##... . [.# #..... .... .?.. #.##.# ##... ... ..##.. #.. #† #.# You could see an ice beast. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches 4 hobgoblins 2 quokkas (D:1) 6 ball pythons 5 bats 3 frilled lizards 3 goblins 5 kobolds A rat (D:2) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 360 | D:1 | Learned a level 2 spell: Searing Ray 963 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1131 | D:2 | Found a faded altar of an unknown god. 1713 | D:3 | Noticed an ice beast 1725 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, chequers_serial_rivers_micro_d, nrook_campfire D:2: layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:3: layout_rooms, minmay_diced_spiral, uniq_robin, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.6 Dodging | 3 | 3.0 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 88 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 5