Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17614735118973737610 9 twolf1369 the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on July 13, 2025. Slain by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (692 turns). twolf1369 the Conjurer (Deep Elf Conjurer) Turns: 692, Time: 00:01:07 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 3% Magic: 3/8 EV: 11 Int: 22 God: Gold: 72 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of poison {unknown} f - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} j - a scroll of vulnerability {unknown} Potions b - a potion of magic g - a potion of enlightenment {unknown} i - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth * Level 3.4 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 26% 2d7 7% 2 Apportation Tloc 6% N/A 12% 1 Kinetic Grapnel Frge 12% 1d4 12% 1 Poisonous Vapours Alch/Air 12% 1d1 12% 1 Summon Small Mammal Summ 12% N/A 12% 1 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Olgreb's Toxic Radiance Alch 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You hear a shout! The searing ray misses Sigmund. The searing ray misses Sigmund. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is almost dead. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You are confused. A goblin comes into view. It is wielding a +0 dagger. You stop channelling your searing ray. Sigmund barely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. Something hits you. The goblin barely misses you. You bump into the rock wall. Something hits you. The goblin barely misses you. You're too confused to move! You feel less confused. The goblin barely misses you. Something hits you! Ouch! That really hurt! You die... .............# #.####.......# #.......# #......## #####..# .## ##..## ....####....# ......g{....### ...?...@........ ...#####......... #......... #.......>. .......... #......... #........ ....... You could see a goblin. Vanquished Creatures 2 endoplasms 2 jackals (D:1) A quokka (D:2) A ball python (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | twolf1369 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 607 | D:2 | Found a faded altar of an unknown god. 660 | D:2 | Noticed Sigmund 667 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 670 | D:2 | Learned a level 2 spell: Searing Ray 692 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_rooms D:2: layout_rooms, basic_ecumenical_altar, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 5