Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 17811473549098457347 22 tygreen101 the Magician (level 2, -2/15 HPs) Began as a Deep Elf Hedge Wizard on May 4, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:57 (970 turns). tygreen101 the Magician (Deep Elf Hedge Wizard) Turns: 970, Time: 00:03:58 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 68% Magic: 14/19 EV: 11 Int: 18 God: Gold: 22 SH: 0 Dex: 14 Spells: 8/11 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) h - a +0 hand axe Missiles i - 6 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery k - a ring of magical power (worn) Scrolls f - a scroll of vulnerability {unknown} j - a scroll of teleportation {unknown} Potions a - a potion of cancellation {unknown} d - a potion of magic g - a potion of attraction {unknown} Skills: + Level 0.1 Short Blades + Level 2.6 Dodging + Level 2.4 Stealth + Level 5.2 Spellcasting + Level 2.5 Conjurations + Level 1.1 Summonings + Level 1.5 Necromancy + Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 11% 2 Call Imp Summ 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Inner Flame Hex/Fire 4% N/A 36% 3 Irradiate Conj/Alch 4% 3d13 91% 5 Detonation Catalyst Fire/Alch 4% 1d1 98% 5 Malign Gateway Summ/Tloc 4% N/A 100% 7 Ignition Fire 2% 3d3 100% 8 Summon Horrible Things Summ 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence. Terence is poisoned. Terence is moderately wounded. You hit Terence but do no damage. Terence looks even sicker. Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence looks as sick as possible! Terence is moderately wounded. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .# "# .# ##.# #.#####..## #..g.<...# #.#####g.## #@## #@# #...$...# ##....... ......# #...#.# #### . You could see Terence (extremely poisoned) and a hobgoblin. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tygreen101 the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/9 404 | D:1 | Reached skill level 5 in Spellcasting 491 | D:1 | Learned a level 2 spell: Blink 956 | D:2 | Noticed Terence 970 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring D:2: layout_loops_cross, hangedman_glass_teeth, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.2 Short Blades | | 0.1 Dodging | | 2.6 Stealth | | 2.4 Conjurations | | 2.5 Summonings | | 1.1 Necromancy | | 1.5 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 41 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 10