Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 14588954506028274709 19 tymiorr the Conjurer (level 2, -6/20 HPs) Began as a Draconian Conjurer on Feb 7, 2026. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (968 turns). tymiorr the Conjurer (Draconian Conjurer) Turns: 968, Time: 00:02:48 Health: -6/20 AC: 4 Str: 9 XL: 2 Next: 55% Magic: 1/5 EV: 11 Int: 18 God: Gold: 43 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) c - +2 hammer (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: blinded A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +2 hammer of venom (weapon) d - a +1 hammer of holy wrath Missiles a - a datura-tipped dart (quivered) b - a throwing net Jewellery e - an amulet of magic regeneration Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf shouts! The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf closely misses you. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! Crazy Yiuf burns you. You feel much better. You stop channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf draws strength from your wounds! You aren't carrying any scrolls. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (frenzied and wild, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Crazy Yiuf closely misses you. x2 You aren't carrying any scrolls. It was a potion of curing. You feel better. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You are blinded! You aren't carrying any scrolls. Unknown command. You aren't carrying any items that you can evoke. Found two hammers and a runed hammer. Crazy Yiuf attacks as he pursues you! Crazy Yiuf closely misses you. You see here a +0 hammer. Crazy Yiuf shouts! Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... bb# #.##..## ..# #.##...# b.# ###....# .b ###+..+### #. #.)....))# #. #).)..)))# #))))))))## #)))))))))# #)))))))@)# #))))))j))# #)))))))))# ##)##'##))# #)#)))#))# ))#)))#))# #) #)()#))# #####)## )# You could see the neutral Crazy Yiuf (frenzied). Vanquished Creatures 2 dart slugs 4 endoplasms (D:1) 2 hobgoblins (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:2) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tymiorr the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 355 | D:1 | Learned a level 2 spell: Searing Ray 956 | D:2 | Encountered Crazy Yiuf 968 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic D:2: layout_loops_ring, minmay_randomly_rotated_circles, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 3 Tailslap || 1 Mace || 5 Throw: Dart || 2 Cast: Magic Dart || 32 Searing Ray || 1 Drink: Curing || 1 Heal wounds || 1 Read: Identify || 1 Noise || 1 Brand weapon || 1 Butterflies || 1 Armour: None || 11 Dodge: Dodged || 16