Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 3854757074591993271 39 tymiorr the Chiller (level 3, -3/36 HPs) Began as a Barachi Ice Elementalist on Feb 20, 2026. Constricted to death by Ijyb (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:45 (1903 turns). tymiorr the Chiller (Barachi Ice Elementalist) Turns: 1903, Time: 00:03:45 Health: -3/36 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 1/7 EV: 1 Int: 17 God: Gold: 147 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . (100%) d - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth b - +4 ring of slaying HPRegen 0.26/turn (no ring) MPRegen 0.10/turn %: no passive effects @: berserking, freezing walls, constricted (roots), quick A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of fear {unknown} l - a scroll of blinking {unknown} Potions B - a potion of berserk rage f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 0.8 Summonings + Level 5.5 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 b - Call Imp Summ 10% N/A 19% 2 c - Frozen Ramparts Ice 42% 1d7 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 4% 3d8 26% 2 Sublimation of Blood Necr 2% N/A 26% 2 Ozocubu's Armour Ice 21% N/A 5% 3 Summon Ice Beast Ice/Summ 13% N/A 14% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Ijyb completely resists. The wall freezes Ijyb but does no damage. The grasping roots constrict you. Your cerulean imp hits Ijyb but does no damage. The roots around you sink back into the ground. Casting: Frozen Ramparts (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +6 club, wearing a +1 leather armour of cold resistance and carrying a wand of roots (lightly wounded, ally target, 100% to hit) You freeze Ijyb. Ijyb resists. Ijyb is moderately wounded. The wall freezes the goblin. The wall freezes Ijyb but does no damage. Ijyb hits you with a +6 club! Your cerulean imp misses Ijyb. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! d -> B - a potion of berserk rage The wall freezes the goblin. You kill the goblin! Ijyb resists. The wall freezes Ijyb. Ijyb zaps a wand. The roots erupt in riotous growth! The roots grab you! Ijyb is unaffected. The roots grab your cerulean imp! The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots constrict your cerulean imp. Your cerulean imp misses Ijyb. Okay, then. You are too berserk! You are too berserk! You clumsily bash Ijyb. Ijyb is heavily wounded. The wall freezes Ijyb but does no damage. Ijyb hits you with a +6 club! * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... Ijyb moans, "Good help so hard to find!" .. .....##### #..)5@# .......g## ........ ........ ........ ........ ........ <....... ........ You could see Ijyb (ally target) and a friendly cerulean imp (summoned, rooted). Vanquished Creatures An adder (D:2) 2 dart slugs 2 endoplasms (D:2) 3 hobgoblins 3 jackals (D:1) 4 bats A frilled lizard (D:1) 7 goblins 4 kobolds (D:1) 3 quokkas 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tymiorr the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Reached skill level 5 in Ice Magic 423 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1216 | D:2 | Learned a level 2 spell: Call Imp 1337 | D:2 | Reached XP level 3. HP: 23/24 MP: 4/7 1341 | D:2 | Learned a level 3 spell: Frozen Ramparts 1854 | D:2 | Found a faded altar of an unknown god. 1895 | D:3 | Encountered Ijyb 1903 | D:3 | HP: 1/36 [Ijyb/+6 club (8)] 1903 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_corners, serial_bayou, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_lagoon_a, serial_bayou_lagoon_b D:2: layout_rooms, shapermc_ecumenical_altar_mp_vishouse, minmay_misc_feat_pillars D:3: layout_basic, minmay_between, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.5 Spellcasting | 3 | 3.1 Dodging | | 2.1 Stealth | | 1.7 Summonings | | 0.8 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Unarmed || 29 Sling || 1 Fire: Sling || 3 Cast: Freeze || 45 Call Imp || 1 Frozen Ramparts || 1 Drink: Magic || 1 Berserk rage || 1 Stab: Sleeping || 2 Armour: Robe || 40 Dodge: Dodged || 37