tymiorr Level 1 of the Dungeon (27, -9, D:1) a +0 ring mail (36, 26, D:1) a rat skeleton (43, 14, D:1) a +0 club (54, 30, D:1) a +0 short sword 5 stones (57, 3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (17, 25, D:2) a quokka skeleton (18, 12, D:2) a +0 short sword (20, 16, D:2) a +0 hand axe (21, 22, D:2) a rat skeleton (34, 12, D:2) the +2 robe "Giop" {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (39, 10, D:2) a +0 chain mail (42, -10, D:2) a ball python skeleton (47, -6, D:2) a +0 mace a +0 chain mail the human skeleton of Terence (53, 17, D:2) a +0 war axe (59, 12, D:2) a quokka corpse (skeletalised by now) (59, 13, D:2) a rat corpse (skeletalised by now) (61, 16, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (2, 3, D:3) a +0 trident (11, -11, D:3) a +0 dagger (21, -4, D:3) a +0 club a goblin corpse (skeletalised by now) (24, 2, D:3) a +0 club (29, -18, D:3) a ball python corpse (29, -16, D:3) a +0 short sword a +0 chain mail an orc corpse (29, -15, D:3) a +0 dagger of draining (still there?) a +0 robe (still there?) (31, -10, D:3) a bat corpse (32, -16, D:3) a hobgoblin corpse (39, 3, D:3) a +0 dagger a kobold corpse (skeletalised by now)