tymiorr Level 1 of the Dungeon (0, 0, D:1) a ring of protection from cold (3, 1, D:1) a jackal corpse (skeletalised by now) (4, -17, D:1) a +0 whip (6, -7, D:1) a bat corpse (skeletalised by now) (6, 17, D:1) a hobgoblin corpse (skeletalised by now) (8, 7, D:1) 2 flux baubles (10, -7, D:1) a jackal corpse (skeletalised by now) (13, -5, D:1) an amulet of faith (17, 27, D:1) a hobgoblin skeleton (25, -10, D:1) 2 atropa-tipped darts (28, 24, D:1) a +0 buckler (41, 31, D:1) a rat skeleton (54, -7, D:1) a bat corpse (skeletalised by now) (59, -14, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 robe (19, -26, D:2) a +0 halberd (19, -25, D:2) a +0 spear a +0 flail a gnoll corpse (skeletalised by now) (20, -23, D:2) a +0 halberd (23, -40, D:2) a +0 dagger (26, -37, D:2) a hobgoblin skeleton (36, -32, D:2) a hobgoblin corpse (skeletalised by now) (45, -23, D:2) an orb of guile (48, -31, D:2) 3 flux baubles (50, -6, D:2) a +0 short sword (52, -16, D:2) a +0 ring mail (52, -14, D:2) a ring of wizardry (61, -2, D:2) a +0 spear a +0 halberd (63, -5, D:2) a frilled lizard corpse (skeletalised by now) (63, -1, D:2) a +0 club (64, -1, D:2) a +0 club a gnoll corpse (skeletalised by now) (67, -12, D:2) an adder corpse (skeletalised by now) (67, -10, D:2) a hobgoblin corpse (skeletalised by now) (67, -8, D:2) a +0 leather armour (67, -7, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zunonata's Jewellery Shoppe the ring of Hulid {rElec rF+ Will- Str-2 Int+9} (495 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). an amulet of faith (400 gold) a ring of magical power (unknown) (200 gold) a +6 ring of strength (unknown) (360 gold) a ring of see invisible (unknown) (150 gold) a +6 ring of strength (unknown) (360 gold) a ring of willpower (unknown) (250 gold) [Shop] Pell's Antique Armour Shop a +0 leather armour (36 gold) a +0 chain mail (108 gold) a +0 chain mail (108 gold) a +0 cloak (81 gold) the +0 robe of Intuition {+Blink +Inv rPois} (469 gold) +Blink: It lets you blink. +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. a +2 leather armour of willpower (342 gold) a +4 chain mail of fire resistance (594 gold) +0 ice dragon scales (900 gold) a +0 ring mail (72 gold) (0, 0, D:3) a quokka corpse (skeletalised by now) (1, 13, D:3) a rat corpse (skeletalised by now) (3, -15, D:3) a +0 ring mail (8, -4, D:3) a rat skeleton (9, -3, D:3) a bat skeleton (10, -10, D:3) a talisman of death (12, -14, D:3) a staff of air (13, -5, D:3) a +0 dagger (17, 0, D:3) a +0 club a goblin skeleton (18, 3, D:3) an adder skeleton (21, 0, D:3) a +0 dagger (24, 9, D:3) a +0 short sword (25, -19, D:3) a +0 rapier (28, 26, D:3) a ball python skeleton (30, -5, D:3) a +0 club a goblin skeleton (33, 4, D:3) a +0 short sword (36, -11, D:3) a +0 short sword (55, 3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 2, D:4) a +0 whip a gnoll corpse (skeletalised by now) (5, 19, D:4) a hobgoblin corpse (skeletalised by now) (13, -18, D:4) an adder corpse (skeletalised by now) (14, 1, D:4) a +2 heavy hand axe a +0 leather armour (15, 4, D:4) a +0 dagger a +0 robe a +0 spear a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 4, D:4) a +0 whip (18, 3, D:4) an iguana corpse (skeletalised by now) (22, -11, D:4) a +1 dagger of draining (27, -11, D:4) a +0 club (29, -11, D:4) a hobgoblin skeleton (30, -10, D:4) a +0 short sword (32, 0, D:4) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (33, -20, D:4) a +0 spear (35, -12, D:4) a +0 ring mail (38, 5, D:4) a +0 chain mail (42, 4, D:4) a +0 giant club Level 5 of the Dungeon (6, 0, D:5) a +0 dagger (12, -23, D:5) an amulet of wildshape (30, -22, D:5) a +0 hand axe (32, -32, D:5) a +0 club (33, -32, D:5) a +0 halberd (34, -32, D:5) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (38, 4, D:5) a +0 hand axe (40, 3, D:5) a +0 whip an orc skeleton (41, 3, D:5) a +0 whip a +0 leather armour an orc skeleton (43, 3, D:5) a +0 club a +0 ring mail (44, -32, D:5) a +0 flail (53, -26, D:5) a +0 long sword (53, 0, D:5) a +1 short sword of draining Level 6 of the Dungeon (10, 1, D:6) a +0 quarterstaff (12, -1, D:6) a +0 club a +0 leather armour an orc skeleton (13, 12, D:6) a +0 hand axe a +0 leather armour an orc skeleton (13, 13, D:6) a +0 dagger an orc skeleton (13, 14, D:6) a +0 dagger a +0 robe (13, 15, D:6) a +0 vampiric dagger a +0 leather armour (13, 16, D:6) an adder skeleton (21, 0, D:6) a +0 rapier (30, -3, D:6) a +0 club (31, 1, D:6) a +0 rapier a +0 robe a kobold skeleton (34, 26, D:6) a +0 dagger (37, 1, D:6) a +0 robe (37, 15, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, 20, D:7) a +0 leather armour (4, 32, D:7) a water moccasin skeleton (8, 32, D:7) a +0 club a kobold skeleton (9, 32, D:7) 7 poisoned darts a +0 dagger a kobold skeleton (11, 32, D:7) a +0 club a +0 dagger 3 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (13, 32, D:7) 4 stones a +0 short sword (15, 27, D:7) a +0 short sword a kobold skeleton (18, 2, D:7) a +0 chain mail (21, 51, D:7) a +0 leather armour (26, 0, D:7) a water moccasin skeleton (26, 17, D:7) a +0 plate armour (37, -5, D:7) a howler monkey skeleton (38, -5, D:7) a howler monkey skeleton (41, -5, D:7) a howler monkey skeleton (49, 25, D:7) a +0 short sword (51, 30, D:7) a +1 dagger of venom 3 stones a kobold corpse (skeletalised by now) (59, 8, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +0 orcbow a centaur corpse (skeletalised by now) (7, -10, D:8) a yak corpse (skeletalised by now) (7, 16, D:8) a +0 short sword a +0 cloak (11, -9, D:8) a parchment of Magic Dart the Ecumenical Temple the Necropolis (0, 0, Necropolis) 22 gold pieces (0, 1, Necropolis) 16 gold pieces (0, 2, Necropolis) a scroll of acquirement (2, -2, Necropolis) the Reference Book on the Throng Spells Type Level a - Call Imp Summoning 2 b - Haunt Necromancy/Summoning 7 c - Summon Hydra Summoning 7 (unseen) (2, 0, Necropolis) the +10 long sword "Qiriumon" {freeze, ^Fragile Str+4 Stlth+} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (3, -2, Necropolis) a +0 robe (7, -26, Necropolis) the +2 war axe of Kaethu {protect, Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (8, -26, Necropolis) a scarf of shadows (42, -12, Necropolis) the +1 great sword of the Big Bang {flame, rC- Int+5} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (45, -12, Necropolis) a +0 halberd (45, -11, Necropolis) a ring of protection from fire