Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5481986027607544633 22 tymiorr the Vexing (level 2, -2/18 HPs) Began as a Poltergeist Hexslinger on Apr 24, 2026. Slain by a hobgoblin ... wielding a +0 dagger (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:27 (597 turns). tymiorr the Vexing (Poltergeist Hexslinger) Turns: 597, Time: 00:01:28 Health: -2/18 AC: 3 Str: 4 XL: 2 Next: 91% Magic: 1/3 EV: 11 Int: 15 God: Gold: 55 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) c - +0 helmet {Snipe} rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) c - a +0 helmet of sniping (haunted) Scrolls p - a scroll of poison c - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of might {unknown} Skills: - Level 0.8 Fighting + Level 2.7 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dispel Undead Necr 0% 3d6 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You encounter a hobgoblin. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet completely misses the hobgoblin. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 dagger. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin closely misses you. The hobgoblin hits you with a +0 dagger. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 dagger. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin hits you with a +0 dagger. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. The hobgoblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 dagger and wearing a +0 scale mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 dagger. You die... ####'##.......#######.≈≈.) #...†...#####.# #..... #...)...#####... ###### #....)..'....... #.......#####.... #.......# ... #.......#####.... #................ #.)......@g####. #######....# #..##.# #..# ⌠.. ##.# ..⌠ #.# ⌠#.# #.. :#.. ## ##.# You could see a hobgoblin. Vanquished Creatures 3 endoplasms (D:1) A jackal (D:1) 3 quokkas (D:1) 7 ball pythons (D:1) 2 bats (D:1) 4 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tymiorr the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 277 | D:1 | Reached XP level 2. HP: 4/18 MP: 3/3 340 | D:1 | Learned a level 2 spell: Jinxbite 597 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, chequers_serial_rivers_small_b, minmay_hexomino_c4 Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.7 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 75 Cast: Jinxbite || 3 Drink: Lignification || 1 Armour: None || 33 Dodge: Dodged || 27