tymiorr Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, 37, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 18, D:1) a rat corpse (skeletalised by now) (6, 17, D:1) a +0 club (11, 20, D:1) a +0 club (11, 32, D:1) a +0 club (12, -3, D:1) a rat corpse (skeletalised by now) (13, 35, D:1) a +0 war axe (15, 34, D:1) a +0 scale mail (17, 27, D:1) a +0 ring mail (23, 42, D:1) a rat corpse (skeletalised by now) (25, 27, D:1) a +0 robe (36, -4, D:1) a +0 dagger (39, 41, D:1) a ball python corpse (skeletalised by now) (40, -4, D:1) a ball python corpse (skeletalised by now) (47, 15, D:1) a +2 whip of freezing a gnoll corpse (skeletalised by now) (48, 1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (4, 18, D:2) a rat corpse (skeletalised by now) (4, 20, D:2) a +0 robe (8, 12, D:2) an inkwell talisman (10, 30, D:2) a +0 whip (18, 21, D:2) a +0 dagger (24, 42, D:2) a +0 leather armour (39, 38, D:2) a +0 leather armour (42, 30, D:2) a +0 leather armour (44, 26, D:2) a +0 mace (44, 29, D:2) a +0 short sword 5 stones a kobold skeleton (49, 12, D:2) a +0 scale mail Level 3 of the Dungeon (3, 8, D:3) a hobgoblin skeleton (4, 8, D:3) a +0 robe (6, 7, D:3) a +0 club 4 stones a kobold skeleton (8, -10, D:3) a +0 mace (10, -6, D:3) a +0 plate armour (12, -8, D:3) a +0 club (14, 24, D:3) a ball python corpse (skeletalised by now) (15, 26, D:3) a +0 dagger (26, 22, D:3) a +0 plate armour (27, 8, D:3) a +0 spear (37, 3, D:3) an adder skeleton (39, 4, D:3) a +0 battleaxe (44, -9, D:3) 5 stones a +0 dagger a kobold skeleton (44, 18, D:3) a bat skeleton (50, -3, D:3) a +0 dagger Level 4 of the Dungeon (3, 6, D:4) a +0 ring mail a +0 hand axe (4, 20, D:4) a +0 club an orc corpse (skeletalised by now) (11, 19, D:4) a +0 long sword a +0 chain mail a +2 short sword of holy wrath a +2 ring mail of cold resistance (11, 38, D:4) a +0 leather armour a +0 hand axe (11, 39, D:4) a +0 ring mail 3 boomerangs a +0 war axe a +0 ring mail a +0 flail an orc skeleton (12, 15, D:4) a +0 dagger a +0 robe (13, 16, D:4) a +0 robe a +0 dagger (14, 29, D:4) a +0 flail (25, 30, D:4) a +0 club (32, 21, D:4) a +0 robe (37, 23, D:4) a +0 short sword (38, 13, D:4) a +0 club a kobold corpse (skeletalised by now) (48, 3, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Wotha's CLEARANCE SALE! a storm talisman (240 gold) (19, -9, D:5) a hound skeleton (24, 17, D:5) a +0 whip (30, 21, D:5) a +0 halberd a gnoll skeleton (30, 22, D:5) a +0 whip a +0 robe a gnoll skeleton (32, 22, D:5) a +0 spear a gnoll skeleton (40, 21, D:5) an iguana skeleton (42, 10, D:5) a +0 sling (47, -24, D:5) a frilled lizard corpse (skeletalised by now) (49, -21, D:5) a quokka corpse (skeletalised by now) a quokka corpse (skeletalised by now) (49, 3, D:5) a +0 robe (54, -21, D:5) a +0 animal skin a +0 hand axe (57, -17, D:5) a +0 chain mail a +0 hand axe Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Arrival {*Corrode rC+ Will++ MP+8 Int+6} (7520 gold) [ring of intelligence] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. MP+8: It affects your magic capacity (+8). Int+6: It affects your intelligence (+6). the +2 ring mail of the Dice {rPois rN+} (2940 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the conjuration staff of Blood {rF- Str+3 Stlth+ Conj Summ} (3970 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. the storm talisman of Holl {rC+ Will+ Str-2 Slay+4} (16950 gold) [storm talisman] rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Wigiamipp {Wiz Str+4} (4540 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). the +8 hand axe of Ofeaqiun {pain, *Corrode +Blink rC++ Will+++} (10100 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. It cannot be enchanted further. the +1 robe of the Guiamala {*Slow Regen+ Int-3 Stlth+} (590 gold) *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff "Dragonslayer" {^Drain rF+++ Forge Fire Earth} (5510 gold) [staff of fire] ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. the +1 helmet "Axits" {Snipe, rPois rCorr Slay+4} (4810 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the spore talisman of Servitude {Rampage +Blink Dex+2} (4370 gold) [spore talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). the spider talisman "Rups" {rF+ rC+ rN+ Will+} (6530 gold) [spider talisman] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. the +0 leather armour of Leapfrog {rCorr Int+2 Dex+3} (2510 gold) rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of the Tuna {Str+8 SInv} (3880 gold) [ring of see invisible] Str+8: It affects your strength (+8). SInv: It lets you see invisible. the riddle talisman of Hiodon {Int+4} (9600 gold) [riddle talisman] Int+4: It affects your intelligence (+4). the +8 short sword "Okaevusk" {holy, Str+4} (6080 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the cold staff of the Vanishing Friends {rPois rC+ Dex-5 SInv Stlth+ Ice Earth} (3830 gold) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. the +4 dagger of Sunlight {venom, rN+} (3360 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Men Vim" {Int+4 Dex+8} (5560 gold) [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). the +2 sling of the Thing {flame, rPois rF- Stlth+} (1970 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Secrets {rElec Int+6 SInv} (5420 gold) [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. (0, 0, D:6) a water moccasin corpse (skeletalised by now) (2, 21, D:6) a +0 barding of stealth (4, -2, D:6) a +0 club (8, 27, D:6) a +0 chain mail (17, -5, D:6) a +0 leather armour (19, -2, D:6) a +0 heavy flail a +0 ring mail the human skeleton of Edmund (24, 12, D:6) a black bear corpse (skeletalised by now) (27, -17, D:6) a +0 hammer (28, -14, D:6) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (30, 17, D:6) a +0 falchion (33, 18, D:6) an adder corpse (skeletalised by now) (46, 5, D:6) a +0 club (56, -10, D:6) a +0 rapier (59, 20, D:6) a bullfrog corpse (skeletalised by now) (63, -6, D:6) a +0 whip (64, -6, D:6) a +2 whip of holy wrath a gnoll corpse (skeletalised by now) (67, -6, D:6) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (69, -18, D:6) a parchment of Launch Clockwork Bee Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (11, -21, D:7) a +0 war axe (12, -3, D:7) a +0 robe (25, -13, D:7) a +0 hand axe (33, -12, D:7) a +0 dagger (44, -29, D:7) a steam dragon corpse (skeletalised by now) (51, -20, D:7) a +0 falchion a +0 ring mail an orc skeleton (52, -19, D:7) a +0 short sword a +0 leather armour an orc skeleton (53, -20, D:7) a +0 falchion a +0 ring mail (54, -21, D:7) a +0 whip an orc skeleton (58, -11, D:7) a +0 dagger (59, -18, D:7) the fire staff "Zoedui" {rF+ Will++ rCorr Str-4 Dex+2 Fire} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Level 8 of the Dungeon (0, 0, D:8) a +0 flail of protection (0, 1, D:8) a +0 spear (2, -1, D:8) a +0 club a +0 scale mail a +0 spear a gnoll skeleton (3, -2, D:8) a +0 flail a gnoll skeleton (3, 6, D:8) a +0 ring mail (9, 21, D:8) a +0 scale mail (27, 1, D:8) a +0 dagger 3 poisoned darts (27, 2, D:8) a +2 dagger of speed (28, 1, D:8) a +0 dagger a +0 hand axe of venom a +0 leather armour an orc corpse (skeletalised by now) (29, 1, D:8) a +0 dagger a stone a +0 dagger a +0 club a curare-tipped dart a +0 dagger a +0 leather armour a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (30, 1, D:8) a +2 short sword of protection (30, 7, D:8) a +0 hand axe a +0 leather armour (30, 41, D:8) a centaur corpse (skeletalised by now) (31, 1, D:8) a +1 vampiric dagger a +0 robe an orc corpse (skeletalised by now) (32, 20, D:8) a +0 leather armour (37, -4, D:8) a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a wand of flame (14) (1, 1, D:9) 20 gold pieces a +0 shortbow a centaur corpse (skeletalised by now) (1, 14, D:9) a wand of polymorph (4) (6, 1, D:9) a scroll of identify (9, 2, D:9) a parchment of Passage of Golubria (10, 3, D:9) a scroll of teleportation (12, 23, D:9) a shapeshifter corpse (skeletalised by now) (18, -7, D:9) 15 gold pieces (21, -4, D:9) a +0 mace (22, -4, D:9) a scroll of identify (22, -3, D:9) a +0 flail an orc corpse (skeletalised by now) (23, -15, D:9) a +0 rapier (25, 10, D:9) a staff of cold (27, -15, D:9) 11 gold pieces (29, 14, D:9) a +0 dagger a +0 robe 4 poisoned darts (29, 25, D:9) 3 javelins (30, 16, D:9) a +0 dagger an orc corpse (skeletalised by now) (30, 21, D:9) a howler monkey corpse (skeletalised by now) (31, 19, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (34, -4, D:9) a parchment of Passage of Golubria Level 10 of the Dungeon (0, 0, D:10) a yak skeleton the Ecumenical Temple