tymiorr Level 1 of the Dungeon (1, 17, D:1) a frilled lizard corpse (skeletalised by now) (2, 15, D:1) a hobgoblin corpse (skeletalised by now) (7, 20, D:1) a hobgoblin corpse (skeletalised by now) (7, 39, D:1) a stone (8, 38, D:1) 2 stones (8, 39, D:1) 2 stones (9, 37, D:1) 3 stones (9, 38, D:1) 3 stones (10, 37, D:1) a stone (10, 38, D:1) 2 stones (10, 40, D:1) 4 stones (10, 41, D:1) 3 stones (11, 37, D:1) a stone (11, 40, D:1) 2 stones (12, 38, D:1) 2 stones (12, 39, D:1) 4 stones (12, 40, D:1) 4 stones (13, 37, D:1) a stone (13, 38, D:1) 3 stones (13, 39, D:1) 3 stones (13, 40, D:1) a stone (13, 41, D:1) a stone (14, 40, D:1) 2 stones (26, 41, D:1) a +0 hand axe (27, 43, D:1) a +0 dagger (28, 44, D:1) a frilled lizard skeleton (30, 26, D:1) a rat corpse (skeletalised by now) (33, 19, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (38, 27, D:1) a +0 dagger (43, 21, D:1) a quokka skeleton (44, 32, D:1) a +0 robe Level 2 of the Dungeon (5, 11, D:2) a bat corpse (skeletalised by now) (5, 37, D:2) a staff of conjuration (9, 13, D:2) a +0 long sword (16, 18, D:2) a +0 dagger (19, 43, D:2) an adder corpse (skeletalised by now) (20, 11, D:2) an adder skeleton (20, 43, D:2) an adder corpse (skeletalised by now) (28, 8, D:2) a bat skeleton (30, 6, D:2) an adder skeleton (35, 36, D:2) a +0 club (40, 2, D:2) an adder corpse (skeletalised by now) (42, 41, D:2) a +0 whip (53, 15, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a human corpse (skeletalised by now) (0, 1, D:3) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (1, 4, D:3) a +0 flail a +0 leather armour (4, 4, D:3) a +0 great mace (8, -6, D:3) a +0 ring mail (18, 9, D:3) 4 poisoned darts (21, -18, D:3) a ball python skeleton (24, -7, D:3) a frilled lizard skeleton (25, 15, D:3) a +0 ring mail (27, -22, D:3) a +0 whip a +0 club a gnoll skeleton a kobold skeleton (28, -22, D:3) a +0 flail a gnoll skeleton (28, -21, D:3) a +1 flail of venom (33, -9, D:3) a +0 robe (37, 7, D:3) a +0 trident (40, -10, D:3) a +0 club (45, -16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (48, -22, D:3) an inkwell talisman (48, -10, D:3) a +0 sling Level 4 of the Dungeon (2, -11, D:4) a +1 flail of protection (3, -10, D:4) a +0 spear (3, -9, D:4) a +0 halberd (4, -9, D:4) a +0 leather armour a +0 whip (5, -8, D:4) a +0 flail (6, -9, D:4) a +0 flail of holy wrath (10, -13, D:4) 6 poisoned darts (12, -37, D:4) a +0 dagger (19, -15, D:4) 5 boomerangs (21, -51, D:4) a quill talisman (21, -36, D:4) a +0 chain mail (24, -18, D:4) a +0 dagger (25, -18, D:4) a +0 flail (26, -17, D:4) a +0 club (27, -27, D:4) a +0 war axe (29, -36, D:4) a +0 club (29, -15, D:4) a +0 halberd Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (20, 0, D:5) a +0 dagger (21, 7, D:5) a +0 short sword (29, -16, D:5) a +0 hand axe (36, 19, D:5) a +0 war axe (37, -8, D:5) a parchment of Fugue of the Fallen (37, 15, D:5) a +0 club (37, 25, D:5) a +0 spear (37, 32, D:5) a +0 scale mail (38, 26, D:5) a +0 club a +0 robe (39, 25, D:5) a +0 flail (39, 26, D:5) a +0 spear (42, 4, D:5) a +0 rapier a +0 leather armour Level 6 of the Dungeon (3, 3, D:6) a +3 great sword a +0 robe (3, 4, D:6) a +0 scimitar a +0 robe a +3 battleaxe a +0 robe (5, 20, D:6) a +0 whip (5, 26, D:6) a +0 short sword (8, 22, D:6) a +0 falchion (9, 21, D:6) a staff of conjuration an orc skeleton (10, 23, D:6) a parchment of Forge Blazeheart Golem (11, 12, D:6) a +0 helmet of intelligence (11, 15, D:6) a +0 short sword (11, 21, D:6) a +0 trident a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a human corpse (skeletalised by now) (6, 33, D:7) a +0 hand axe (14, 10, D:7) a +0 lajatang (14, 31, D:7) the +3 leather armour of the Other Side {Rampage rF+ Str-2 Int+2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (17, 3, D:7) a +0 club (18, 23, D:7) a +0 cloak (19, 0, D:7) a +0 club (19, 35, D:7) a +0 halberd (20, 34, D:7) a +0 spear (20, 36, D:7) a +0 halberd (21, 35, D:7) a +0 halberd (22, 0, D:7) a +0 flail a +0 spear (35, 16, D:7) a +0 whip (35, 18, D:7) a +0 ring mail a +0 short sword (36, 16, D:7) a +0 chain mail a +0 flail (39, 11, D:7) a +0 hand axe (39, 12, D:7) a +0 dagger a +0 robe (40, 11, D:7) a +1 antimagic falchion (41, 12, D:7) a +0 short sword (42, 12, D:7) a +0 dagger (44, 35, D:7) a +0 robe Level 8 of the Dungeon [Shop] Jiboakeg's Firing Range a +0 arbalest (135 gold) 3 javelins (162 gold) a +0 plate armour of archery (396 gold) a +0 hand cannon (486 gold) 6 boomerangs (216 gold) 2 boomerangs (72 gold) (1, 10, D:8) a +1 orcbow of freezing (3, 11, D:8) a +0 quarterstaff (6, -5, D:8) a +0 ring mail (15, 4, D:8) a +0 short sword a +0 cloak (15, 20, D:8) a +0 whip (31, 32, D:8) a +0 robe (35, 26, D:8) a +0 trident (35, 34, D:8) 2 poisoned darts (38, 21, D:8) a +0 scale mail (47, -9, D:8) a stone (48, -9, D:8) a throwing net (49, -9, D:8) a stone (49, -7, D:8) a datura-tipped dart (49, 14, D:8) 3 poisoned darts (49, 17, D:8) a +1 flail of holy wrath a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 short sword 3 stones (1, -1, D:9) a +0 dagger 7 poisoned darts (1, 0, D:9) a +0 whip a +0 short sword (1, 1, D:9) a +0 vampiric whip (2, -1, D:9) a +0 dagger (2, 1, D:9) a +0 dagger a curare-tipped dart (4, 31, D:9) a +0 robe (7, 35, D:9) a +0 trident (10, 40, D:9) a +0 morningstar (21, 35, D:9) a +0 ring mail (36, 26, D:9) a +0 leather armour (40, 36, D:9) a +0 trident a +0 chain mail (51, 13, D:9) a +0 short sword 2 stones (51, 40, D:9) 5 poisoned darts (52, 11, D:9) a +0 dagger 3 stones (52, 12, D:9) a +0 hand axe (52, 13, D:9) a +0 short sword a +0 dagger a +0 robe (53, 12, D:9) a +0 club a +0 robe (53, 13, D:9) a +1 demon whip of venom a +0 short sword 5 stones (53, 14, D:9) a +0 club 2 poisoned darts a +0 club 4 stones (54, 13, D:9) a +0 club 4 poisoned darts (54, 14, D:9) a +0 whip 4 stones (59, 6, D:9) a parchment of Sandblast (60, 45, D:9) a +0 flail Level 10 of the Dungeon (26, -33, D:10) 3 potions of curing (still there?) the quill talisman of Hinaluin {rCorr Str+3 Dex+9 Stlth-} (still there?) [quill talisman] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). Stlth-: It makes you less stealthy. (30, -48, D:10) 6 curare-tipped darts (32, -15, D:10) a +0 longbow (42, 1, D:10) a scroll of fog